搜索资源列表
OpenGL_Sample
- 海面,加上天空的云团,形成一个真实的海上场景.而且还下着雪.是一个自然场子景的模拟.-sea and the sky clouds and the formation of a true maritime scenes. But it's snow. It is a natural gathering place King simulation.
波浪动态
- 利用OPENGL编写了一个海面波浪模拟的程序,同时对海面图像的纹理数据进行动态变还,具有较好的视觉效果-use OpenGL prepared a sea wave simulation procedure, and the image of the surface texture data dynamically change also has better visual effects
seareflect15
- 一个模拟海面的程序,用纹理贴图,盒子天空。-a simulated sea and the procedures used textures and sky boxes.
RadiationOfObject
- 本程序计算了处于海面环境下的目标接受到的红外照射亮度。为海面目标的红外仿真做了准备工作-calculated by the sea environment in the target sees infrared radiation brightness. Sea targets for infrared simulation done the preparatory work
Caustics_OGL_Snell
- 水与光相互作用能产生一种梦幻般的景象:由于反射和折射,弯曲的光线在海底形成舞动的刻蚀,因此在海面上就能看到了变换无穷的花纹,本程序主要实现此功能-water and light interaction can produce a fantasy picture : reflection and refraction, Bending light in the seabed dancing etching, on the surface you can see the transformation
OceanWater
- 海面的模拟The OceanWater sample demonstrates the use of vertex and pixel shaders to create the effect of a shiny oscillating ocean surface with multiple waves moving in different directions.
WaveSurface-src
- 图形处理 采用CG技术实现海面的效果,比较逼真
projected grid water demo
- 外国牛人发布的论文 大型海面模拟,lod ,gpu编程
myOcean
- 利用OSG编写的海面模型的模块,实现了海面反射的效果-OSG surface model using the module prepared to achieve the effect of sea surface reflection
SeaWater
- D3D高级着色语言 海面效果的实现 包含水波算法和光照效果的实现-D3D effect of high-level shading language implementation of the sea wave algorithm and the lighting effects include the realization of
OceanLightingFFT
- 基于FFT的海面波动的实现和天空光照渲染的实现-Fluctuations in sea-based FFT implementation and realization of the sky light
MyWater
- OpenGL程序显示海面,海面水波有起伏-OpenGL program displays the sea, the sea waves have ups and downs
ocean
- 利用opengl来生成一个大海的场景,海面波动-make up ocean
MyWater
- opengl 下的海面。效果很好,实现了光照等特效。海面可以显示出运动的效果。-opengl water
water
- 在vc++在,通过OPENGL函数,利用纹理贴图实现海面效果-In vc++ at, through OPENGL function, use of texture mapping to achieve the effect of the sea
joson-1
- joson-1海面高度异常数据处理源程序-joson-1 sea surface height anomaly data source
packmk2
- 用D3D写的海面,用复杂的投影矩阵变换实现了场景无限宽广的高真实度海面模拟,实现了不同风级下的波浪起伏,高光效果,海水透明效果,供需要的人学习借鉴。内含场景操作说明文档-D3D written off by using the complex transformation of the projection matrix to achieve a wide range of high-scenes unlimited degrees off a true simulation, to achie
createSeaWave
- 基于P-M波,利用OSG生成海面波几何模型-Based on P-M wave and OSG to create sea wave.
wave
- 海面模拟程序,使用VC++,OpenGL绘制-Sea Simulation
ocean_project_grid
- 最早用投影网格法实现海面波动效果的代码,基于D3D,进行三维仿真,实现海面的波动效果,雾效果等。-Grid method was first realized by projection effects of sea level fluctuations in the code, based on D3D, three-dimensional simulation, the fluctuation effects to achieve the sea, fog effects.