搜索资源列表
foolGame
- 加载.x文件,地形,纹理,这个程序极简单功能不完整,还需要学习增加更多有用内容-Load x file, topography, texture, this program is very simple function is not complete, but also need to learn to add more useful content
3-d-terrain-simulation-technology
- 三维地形的动态显示,包括绘制纹理,地形自动旋转等-Dynamic display of three-dimensional terrain, including the drawing texture, topography automatic rotation
Static-Terrain
- 适合新手上手的静态地形和天空盒绘制,涉及到了细节纹理-Static terrain and sky boxes suitable for the new learners, it comes to the details of the texture
MyTerrain1fractional
- 实现三维地形模拟。地形网格采用随机网格生成法,在地形的绘制中采用多阶曲线插值的方法,最后采用三角形近似和纹理贴图。-3D terrain simulation. Terrain mesh using random mesh generation method, in terrain rendering using multi-order curve interpolation method, and finally the triangle approximation and texture.
cg-opengl
- 利用OPENGL及库函数实现模拟出一个高度随机的地形,并贴纹理,实现高度不同,颜色不同-Use OPENGL and library functions to simulate a highly random terrain and texture paste, to achieve different heights, different colors
GL15_TerrainRendering
- 这是地形实现算法,有地形的建模和地形的渲染,纹理贴图-This is the terrain algorithm, a terrain model and terrain rendering, texture mapping
Tool
- 生成真实感的三维地形,具有光照纹理等功能-Generate photorealistic 3D terrain, with a light texture and other features
Focus.On.3D.Terrain.Programming
- 介绍3D地形编程的入门书籍。主要内容包括地形纹理映射,光照和阴影,地形Lod技术,GeoMipmap,四叉树算法,ROAM算法-Introduction 3D terrain introductory programming books. The main contents include terrain texture mapping, lighting and shadows, terrain Lod technology, GeoMipmap, quadtree algorithm, RO
dixingmodel
- 一个简单的地形模型,进行了纹理贴图,实现的效果比较好-A simple model of terrain, texture mapping, to achieve the effect of good
terrain
- 高清地形材质纹理贴图。希望大家互相分享,大家一起进步。-HD terrain material textures. I hope you share with each other, we progress together.
3D Game
- 这是一本介绍 Direct3D 10 交互式计算机图形编程的书,主要侧重于游戏开发。它涵盖了 Direct3D 与着色器编程的基础知识,读者在掌握这些内容之后,将有能力阅读更高级的技 术书籍。本书分为 3 个主要部分。第 I 部分讲解了贯穿全书的数学工具。第 II 部分涵盖了 基本的 Direct3D 编程技术,比如初始化、定义 3D 几何体、放置摄像机、创建顶点/像素/ 几何着色器、光照、纹理映射、混合和模板。第 III 部分主要是运用 Direct3D 实现一些 有趣的技术和特殊效果,比如使