搜索资源列表
44
- 【例程3】形高度数据,将地形数据组织成均匀三角网格,通过OpenGL绘制三维地形,并进行地形纹理贴图。同时要求实现地形的漫游,即可以前后左右移动视点来观察地形。-From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, through the OpenGL rendering terra
quat-1.20.tar
- 一个3维分形几何图形生成程序-A 3-dimensional fractal geometry to generate process
bianhuan
- 本程序实现基本图形学3维变换算法,采用VC开发环境编写-This procedure to achieve the basic 3-dimensional graphics transform algorithm, using VC development environment to prepare
gp424win32
- 绘制2,3维图像,功能强大,下载自英文网站,说明就这么多,刚开始用功能还不太具体,-2,3-dimensional image rendering, powerful, downloaded from the English site, descr iption of so many, beginning with features not specific,
A02_OpenGL
- 运用OPENGL在VC环境下编程实现轮胎的3维侧视图,具有很强的立体感-Use OPENGL programming in VC environment to achieve the tire 3-D side view, with strong three-dimensional sense
openGL_Funtion_Demo
- OpenGL各基本函数的可视化的可互动的Demo实现,对理解3维图形编程和熟悉OpenGL的基本函数使用方法很有好处-The basic function of OpenGL visualization interactive Demo can be achieved in understanding the 3-D graphics programming and OpenGL familiar with the basic function is very advantageous to u
645645223
- Kriging 算法实现 2维和3维地图等高线-Kriging algorithm 2-D and 3-dimensional contour map
3
- P0301:数字图像矩阵数据的显示及其傅立叶变换 P0302:二维离散余弦变换的图像压缩 P0303:采用灰度变换的方法增强图像的对比度 P0304:直方图均匀化 P0305:模拟图像受高斯白噪声和椒盐噪声的影响 P0306:采用二维中值滤波函数medfilt2对受椒盐噪声干扰的图像滤波 P0307:采用MATLAB中的函数filter2对受噪声干扰的图像进行均值滤波 P0308:图像的自适应魏纳滤波 P0309:运
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- matlab代码,数字图像矩阵数据的显示及其傅立叶变换,二维离散余弦变换的图像压缩,采用灰度变换的方法增强图像的对比度,直方图均匀化,模拟图像受高斯白噪声和椒盐噪声的影响,采用二维中值滤波函数medfilt2对受椒盐噪声干扰的图像滤波-matlab code, digital image data display matrix and its Fourier transform, two-dimensional discrete cosine transform image compressio
povwin-3.6
- POV-Ray,全名是Persistence of Vision Raytracer,是一个使用光线跟踪绘制三维图像的开放源代码免费软件。-POV-Ray, full name is the Persistence of Vision Raytracer, the use of ray tracing is a rendering of three-dimensional images of the open-source free software.
dla3d_v0.3.tar
- 三维分形计算程序从国外网站下载下来的,很不错的-Three-dimensional fractal calculation program from abroad download from the website, it is good
jisuanjishijuezhongshexiangjibiaodingjingdupingguf
- :介绍了两种经典的摄像机标定精度评估方法: Tsai 提出的测量3 维世界精确程度的准则和Weng 提出 的NSCE、NCE 准则。在此基础上,提出了一种基于棋盘格长度的标定精度评估方法。该方法通过交会测量 得到的多个棋盘格的边长与实际边长的误差量来衡量摄像机标定的精度,能够比较形象地描述标定结果的 精度。-: Introduction of two kinds of classical camera calibration accuracy assessment methods:
3D-Reservoir
- 水库淹没三维模型,基于ArcGIS Engine开发-Three-dimensional model of reservoir inundation, based on ArcGIS Engine Development
3_Dimagesmoothing
- 3_D 图像平滑算法,对计算机图像学,图像处理,3维显示等应用很重要-3_d image smoothing, it is important for graphics,image processing,3_d display
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- 3维CAD模型局部结构算法 对于学习3D模型算法很好的论文 希望大家多学习学习-3-D CAD model of local structure learning algorithm for 3D model algorithm good papers hope that we learn more
BezierSpline
- BezierSpline 1.21。sketch up(草图设计大师,Google精品软件)下的贝塞尔曲线插件,使用时解压拷贝到sketch up安装插件的目录下就行了,我暂时也没用过,请大家从网络上找资料学习它,不过它可以实现的功能就是把不同高度的曲线外边缘平滑连接成复杂精细的曲面,而sketch up主要用于3D设计,利用BezierSpline 1.21可以生成不同等高线地形的3维电子地图!-BezierSpline 1.21. sketch up (draft design of the
scanalyze-1.0.3.src
- 用来显示ply文件,ply是斯坦福大学开发的一种文件格式,用来保存三维的信息-Ply used to display documents, ply the development of Stanford University is a file format used to save three-dimensional information
A12
- 在C++环境下用OPENGL写的关于3维物体碰撞检测的程序。-In C++ environment using OPENGL write 3-D objects on the collision detection process.
OpenGLsanweihuitu
- 1、含X、Y、Z的三维视图,可分别设置对此三维视图X轴、Y轴和Z轴的缩放比例及鼠标对视图进行旋转; 2、可以加载三维交会数据(.3DSF),对交会的中子、声波、密度等数据三维显示; 3、可查看这些数据在X轴、Y轴和Z轴上的投影情况; 4、拾取功能能实现对三维视区中选择框中的内容进行放大,同时可将其显示在投影图中。 -无
3-2Dtrans
- 鼠标和键盘进行交互,对2维图像进行变换。-Mouse and keyboard to interact, to transform 2-D images.