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Clipping&Reflections
- 该程序教会你如何利用stencil buffer, clipping和multi-texturing构造图形真实的反射。-Church of the procedures you use stencil buffer, clipping and multi-texturing tectonic graphics true reflection.
draw2.rar
- 多边形裁剪程序:用到的是比较常见的裁剪算法:Sutherland-Hodgman算法。本程序中的裁剪顺序为左边、下边、右边、上边,那么裁剪是这样进行的:原待裁剪多边形作为输入多边形被裁剪矩形的左边裁剪,然后输出的裁剪结果作为下边裁剪的输入多边形,……,依次类推,直到最后一边矩形上边裁剪结束。,Polygon clipping process: it is more commonly used method of cutting: Sutherland-Hodgman algorithm. Thi
shiyan4
- 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。 2.实验内容: (1) 理解直线裁剪的原理(Cohen-Surtherland算法、梁友栋算法) (2) 利用VC+OpenGL实现直线的编码裁剪算法,在屏幕上用一个封闭矩形裁剪任意一条直线。 (3) 调试、编译、修改程序 -Understanding of the principles of cutting two-dimensional graphics (p
Sutherland_Hodgeman_Clip
- OPENGL 多边形裁剪 基于S_H算法-OPENGL polygon clipping algorithm based on S_H
Cohen-Sutherland
- 用C语言实现了Cohen-Sutherland算法,代码可以直接复制到tc里面运行,很好实现了线段裁剪-With the C language to implement Cohen-Sutherland algorithm, the code can be directly copied to the tc run inside, well realized Line Clipping
caijiansu
- 对一个不断转动的茶壶进行三维裁剪动画,按鼠标右键停止转动,继续按右键可以观看不同裁剪平面的效果-Of a continuous three-dimensional rotating cutting teapot animation, click the right mouse button to stop rotating, right-click can continue to watch the effects of different clipping plane
Cohen-Sutherland
- 程序运行Cohen-Sutherland线段裁剪算法 ,所用坐标系为笛卡尔直角坐标系. 起始状:用户输入所画线段的起点和终点坐标 结束状态:程序打印出裁剪以后的线段-Program runs Cohen-Sutherland Line Clipping algorithm, used for the Cartesian coordinates Cartesian coordinate system. Start-shaped: the user to enter the draw
Cohen_Sutherland
- 利用Visual C++编写的Cohen_Sutherland直线裁剪算法演示程序,图形界面,可以拖拉画直线,裁剪窗口大小可以自由变换,也可以准确定位输入直线和点-The use of Visual C++ Prepared Cohen_Sutherland line clipping algorithm demo program, graphical interface, you can drag and drop drawing a straight line, cutting window
gh
- 1. 简单图元的生成(如直线、圆、长方形等) 2. 用DDA算法或中点(Besenham)算法实现直线段、椭圆或圆的绘制 3. 用扫描线填充算法进行区域填充,用Sutherland 裁剪算法裁减多边形 4. BEZIER曲线或B样条曲线的绘制 5. 个性化图形软件包的开发 6. 所有文件包括源码和截图-1. Easy metafile generation (such as linear, round, rectangular, etc) 2. Using DDA algor
PolygonClipping
- 基于divide and conquer策略的Sutherland-Hodgeman多边形裁剪算法的Matlab程序-Divide and conquer strategy based on the Sutherland-Hodgeman polygon clipping algorithm of Matlab procedures
include2
- 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。-Understanding of the principles of cutting two-dimensional graphics (point of cutting, cutting a straight line, polygon clipping), the use of VC+ OpenGL to achieve a straight line cutting algorithm
cg
- 在画图系统中实现圆的生成算法,使圆支持异或模式、实现橡皮筋直线、圆、矩形、实现多边形裁剪、实现基本几何变换(平移)、实现B样条曲线 -In the drawing system to achieve a circle generation algorithm, so that won to support different or models to achieve a rubber band straight, round, rectangular, polygon clipping to
Opengl
- OpenGl实现的凸多边形裁剪任意多边形算法-OpenGl implementation of arbitrary polygon convex polygon clipping algorithm for
EarClipTriangulate
- An implementation of an Ear Clipping algorithm, used for triangulating geometry (i.e. making an arbitrary polygon in to triangles).
Computer_Graphics_Program
- 自己做的图形学作业,多边形填充、裁剪。填充和裁剪都是多种方法实现-The graphics make their own operations, polygon filling, clipping. Filling and cutting are many ways to achieve the
Graphics-Clipping
- 图形裁剪 计算机图形学 多边形裁剪 Visual C-Graphics computer graphics polygon clipping Visual C++
Graphics
- 一个集成的图形界面的程序,可调用每一次作业子程序。一、调用画点的函数,用DDA、中点算法画直线和中点算法画圆和椭圆。二、多边形扫描转换算法和区域填充算法实现(扫描线算法为必做,基于求余运算的边缘填充和边标志算法为任选;基于种子的区域填充采用4连通区域的递归种子填充算法,或扫描线种子填充算法,要求种子点(x,y)可交互输入)。三、线段裁剪和多边形裁剪算法的动画演示实现。(两种线段裁剪算法和H-S多边形逐边裁剪算法)多边形裁剪算法的动画演示要求先画出一个封闭的多边形,再画矩形的裁剪窗口,然后选择裁剪
20100905tuxing
- 本书从图形学最基础的光栅扫描、区域填充、画直线和圆弧等算法讲起,详细介绍了线裁剪和面裁剪、凸区域裁剪和凹区域裁剪的异同,景物空间消隐算法和图像空间消隐算法的差别,具体讲述了二叉空间剖分(BSP)、八叉树等图形学中常用的数据结构。新版本增加了图形用户界面、椭圆、图像压缩和线条反走样算法等,还增加了Liang-Barsky裁剪算法和Nicholl-Lee-Nicholl裁剪算法。新版本大大扩充了可见面光线跟踪算法。在绘制这一章中新增了基于物理的光照明模型,透明效果,阴影生成,纹理映射,以及锥光束、平
Clipping
- C Graphics Programs, Clipping, Transformation etc
line-clipping
- OpenGL实现的直线裁剪算法,比较简单,梁友栋Barsky裁剪算法-OpenGL, cutting a straight line algorithms is relatively simple, Liang Youdong Barsky clipping algorithm