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tuxingxue
- openGL中的变换过程,理解透视投影与平行投影的不同,添加代码实现三种场景中的物体三维模型,通过变换调整观察的位置与方向-openGL in the transformation process and understand the perspective projection and parallel projection differences, add the code to achieve the three kinds of objects in the scene three-di
Lesson06
- OpenGL入门例子,第六章简述视角漫游和光照阴影,例子很经典,希望大家能学好OpenGL-Introduction to OpenGL example, Chapter VI roaming brief perspective and light shadows, very classic example of the hope that we can learn OpenGL
Selectable3DScattergraphUsingOpenGL
- 本示例使用OpenGL创建三维Scattergraph,用户可以从任何角度查看使用鼠标旋转。图形数据可以经正投影或透视投影显示,并可以选择每个点的颜色。用户可以在图形周围绘制点,并选择它们,然后缩放图,以扩大该区域包含选定点。-This sample uses OpenGl to create a 3-D Scattergraph that the user can view from any angle by rotating with the mouse. The data can be s
3dActive_src
- 一个3d可视化控件 ,不需要在进行编译 遵循Cpol-The control can perform the following functions: Axis customization, including customizable font, colors, and titles. Plot a large number of points and updating one or more plots on the graph with new data, replacin
6
- vc下编写的能够各个角度观看立方体的实例,已编译通过-vc perspective, prepared to watch the various instances of the cube has been compiled by
DEM1
- 使用VC和OPENGL对给定的高程数据点,拟合成地形。其中用到了透视投影的方法。通过键盘的方向键控制地形图的上下,左右,前后移动。-OPENGL using VC and elevation data on a given point, the proposed synthetic terrain. One method uses a perspective projection. Keyboard arrow keys to control by topographic maps of the
toushiOpenGL
- 用OpenGL编写的一段简单代码,用于实现透视功能-With the OpenGL code written in a simple, functional perspective for the realization of
Openglscr
- 基于OPENGL的VC++雪花屏保源代码,不能可以学习一下生成算法,很漂亮的雪花漫天飞舞,有地面与空中的透视切换,这应该算是最简单的OPENGL实例了,初学OPENGL你应该参考一下。 -OPENGL of VC++ based on snow screensaver source code generation algorithm can not learn about very beautiful snowflakes flying sky, ground and aerial per
transformation
- 本程序实现三维变换功能,其中包括几何变换:平移、旋转、变比、对称;投影变换:平行投影、透视投影。-Three-dimensional transformation function of this process, including geometric transformations: translation, rotation, variable ratio, symmetry projection transformation: parallel projection, perspect
6.1
- OpenGL中特重要的视角漫游控制Ortho And Perspect View,相信不用我多说了吧,学好它吧-Especially important in the perspective of OpenGL roaming control Ortho And Perspect View, I believe I need to say the bar, to learn it right
figure4_14
- 巴特沃思低通滤波器函数的透视图 阶数从1到4的滤波器横截面 -Butterworth low-pass filter function perspective order of the filter from 1 to 4 cross-section
MyDormitory1
- 用VRML创建一个虚拟现实场景 要求用到造型、材质、编组、位置转换、文本、纹理、声音、光照、空间和视点导航等相应节点的设置功能 1.场景为寝室的模型(点击My Dormitory.wrl查看) 2.桌子 椅子 墙 门等等均是用矩形搭建而成,床铺的护架包括阳台的栏杆是用横竖的圆柱拼成,交接处用圆球来使其圆滑。 3.正门和卫生间及洗浴室的门用滑动式 点击可以平移开。 4.我的桌上(一号位)墙上壁挂式屏幕 5.音频我设置了10个声音源,团团围住了房子,目的是体会超爽
curveandsurface
- 3D一点透视投影变换与双3次Bezier曲面绘制算法的等例程-3D two-point perspective projection transformation with 3 Bezier surface rendering algorithm such as routine
MyOpenGLfor2D(1)
- MyOpenGLfor2D透视投影,很简单,适合初学者借鉴,谢谢使用。-MyOpenGLfor2D perspective projection, is very simple, suitable for beginners learn, thanks to use.
chapter6
- opengl游戏编程一书源代码第四章,学习视角移动-opengl game programming source code for a book chapter, mobile learning perspective
Universe
- OPENGL realize the use of the solar system the system, with a texture weeks, you can adjust the perspective view System will automatically delete the directory of debug and release, so please do not put files on these two directory.
gl_3ds_loader
- 读取一个3ds场景,并实现多个贴图和视角移动~-3ds read a scene, and to achieve more texture and perspective mobile ~
Adaptive.Image.Processing.A.Computational.Intellig
- 图像自适应滤波、边缘检测教程。英文原版书籍-Adaptive.Image.Processing.A.Computational.Intelligence.Perspective
Lab9
- 火箭模型,可观转换视角,也可选择观看模式-Rocket model, substantial transformation perspective, can also choose to view mode
CornerDetection
- Corner detection and perspective correction.