搜索资源列表
SolarSystem
- 一个模拟太阳系运行的小程序,包括光源,贴图,视角转换等。-Applet running a simulation of the solar system, including light sources, texture, perspective transformation.
main
- This program is used to make Perspective Transformation using OpenCV functions. It s written on C++ Builder Platform.
V2.0
- 增强版arcball视角控制,左键旋转,右键缩放,ctrl+左键实现平移-The enhanced version arcball perspective controler, left button is rotation, right button is zoom, ctrl+ left button is translate
newfile3
- 1. 网线的消隐 【例6.3-7】透视演示(图6.3-12)。 -1 cable blanking [Example 6.3-7] the perspective presentation (Figure 6.3-12).
DERSaVSRS
- 3D视频标准参考软件,来自MPEG小组发布的代码。VSRS用于视角合成,DERS用于深度预测。-3D video standard reference software, from the the MPEG group released code. VSRS for perspective synthesis, DERS for depth prediction.
glutEx3
- 掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。-Master OpenGL three-dimensional observation, perspective projection, orthogonal projection parameter settings, and can use the keyboard to move the v
Doraemon
- 在场景中,包含珍珠、黄铜、黑橡胶三个不同材质的哆啦A梦头像,可以使光源可见,移动光源,还可以实现视角的变换。使用OpenGL完成。-A Dream Avatar contains a pearl, brass, black rubber three different materials in the scene, the light source can be seen moving light source, you can also transform perspective. Use O
face
- 。基于颜色的系统可以在不同的视角中均能检测到人脸,不受人脸姿态变化的影响。根据颜色进行人脸检测的问题在于人所感知到的颜色与到达视网膜的光线的频率并不是一样的。通过对人脸图像做二值化,统计像素比例信息。得到人脸识别结果.这里通过对人脸图像打上网格,对区域块图像做二值分析,通过像素比例来做处理。进而得到人脸区域。-. Color-based system could be detected in a different perspective to the face, not the face at
toushibianhuan
- 在matlab中实现透视变换。算法正确高效,这种仿射变换经过修改后可用于图像矫正或者摄像机标定等用途。-Matlab in perspective transformation. Correct and efficient algorithm modified this affine transformation can be used to image correction or camera calibration purposes.
gragh
- matlab GUI 展示8中图像变换(平移,放缩,旋转,错切,仿射,透视,多项式变换和pin cushion变换) -matlab GUI display the 8 image transformation (translation, scaling, rotation, Shear, affine, perspective, polynomial transform and pin cushion Transform)
stitching
- 图像拼接 将数张有重叠部分的图像(可能是不同时间、不同视角或者不同传感器获得的)拼成一幅大型的无缝高分辨率图像的技术-Image stitching several overlapping parts of the image (which may be a different time, a different perspective or different sensors) makes up a large, seamless high-resolution image technolog
Auto_FisheyeCorrect
- 运用球面透视投影模型校正鱼眼图像畸变,实现对输入畸变图片的自动校正-The use of automatic correction of spherical perspective projection model correcting the fisheye image distortion, and the input distortion picture
translucent
- 包含很多几何体的三维空间 有半透明和不透明的几何体 可控制视角变换-Contains a lot of the geometry of three-dimensional geometry of translucent and opaque control perspective transformation
toushi
- 一个透视变换的matlab实现程序,欢迎下载。-Matlab to achieve a perspective transformation program, welcome to download.
test2.0
- 创建一个三维迷宫,支持替身通过一定交互手段在迷宫中漫游,基本功能包括: 读取给定的替身模型,加载到场景中。 键盘方向键控制替身转向与漫游。 有碰撞检测,替身不应当穿墙。 支持切换第一视角和第三视角进行观察。 迷宫场景中的墙、地面等应贴上纹理。 同时加入二维辅助地图,替身在三维迷宫探索的同时,在小地图中显示已经探索的区域; 在俯视状态下,可以通过鼠标点选替身需要到达的目的地,通过寻径算法,控制替身自动到达目的地; 迷宫地图交互编辑功能,例如,可以设计一个二维地图编辑
Room
- 实现对一个房子的透视投影,分别是一点透视,两点透视和三点透视-Perspective projection of a house, namely point perspective, two-point perspective and three-point perspective
SolarSystem
- 在Visual C++ 6.0中运用OpenGL实现太阳系的公转及各个行星的自转,实现旋转、放缩、平移、透视投影,按键 A D W S 分别实现图像左、右、上、下移动,并可以缩放图像。-Using OpenGL in Visual C++ 6.0 revolution and rotation of the planets of the solar system, to achieve rotation, scaling, translation, perspective projection,
3-dimensional-sphere-color-mixing
- 3维球体颜色混合透视效果(本人看到其他书上关于3维球体颜色混合的代码太过麻烦,故编写这个程序,供初学者学习)-3 dimensional sphere color mixing perspective effect(I see other books about 3 dimensional sphere color mixed code too much trouble, so write this program, for beginners to learn)
opengl_operation
- 使用opengl对3D图形进行操作,实现对3D图形的移动,旋转,不同视图显示以及转化视角-Opengl 3D graphics operations, mobile 3D graphics, rotation, different views and transformation perspective
cube
- 在屏幕上画出立方体一点透视图,立方体的八个顶点坐标(0,0,0)(0,0,400),(0,400,0),(400,0,400),(400,400,400)(400,400,0)视点定于(800,0,0),视距为4-Point perspective for the cube on the screen to draw a map, cube eight vertex coordinates (0,0,0) (0,0,400), (0,400,0), (400,0,400) (400,400,40