搜索资源列表
HongLanView
- 本实例代码运用openGL实现了红蓝双视点。。。很简单的一个demo,适合初学者学习哦-The example code implements the use openGL red and blue dual perspective. . . A very simple demo, suitable for beginners to learn, oh. . .
4Viewport
- Opengl实现的4视口绘图实现,3视图+透视视图-Opengl achieved four viewports drawing implementation perspective view 3 view+
Perspective
- opengl开发的一个小游戏,供学习用。-A small OpenGL game development, for learning to use.
Inverse-perspective-transformation
- 本源码实现了图像由2维到3维的转换,是平面图转化到了俯视图,对于道路边缘检测有很重要的辅助作用。-Realize the source of the image by a two-dimensional to three-dimensional conversion, is transformed into a top plan view of the road edge detection for a very important supporting role.
opengl
- 自己做的MFC工程 透视投影 对物体动画 光照效应 鼠标交互-my own lighting effects MFC engineering perspective projection of the object animated mouse interaction
problem2
- 生成3个六面体 长短不一 现实在屏幕中央 用户点击任何一个 会弹出新的窗口 对用户点击的立方体进行仔细观察 可以通过上下左右键进行各个方向的旋转 通过‘s’键 就会退出仔细观察模式 ‘space’键 三个立方体会回到初始的样子 ‘Esc’键 程序关闭-In this problem,some function is already inluded in the problem 1. In the second problem,I also used the function prov
osgthirdpersonview-(2)
- thirdpersonview 第三人称视角 相机相关的 最直接的示例 详细的注释 和相关的图形学 OpenGL讲解-thirdpersonview third person perspective camera-related The most direct example of detailed notes and related graphics OpenGL explain
toushi
- 图形学中的透视投影算法 在屏幕中心绘制立方体的透视投影 可以绘制一点透视图 二点透视图 三点透视图-Graphics in the perspective projection algorithm for drawing a cube in the center of the screen you can draw a little perspective projection perspective two point perspective three-point perspective
OpenGL
- 在OpenGL中实现三维观察,透视投影,正交投影等功能,并用键盘控制。-Three-dimensional observation in OpenGL, perspective projection, orthogonal projection functions, and keyboard control.
OPencv
- 使用vc6.0+opencv1.0或vs2010+opencv2.4.1编写的图像透视变换源代码,在vc6.0和vs2010上都能运行-Use vc6.0+opencv1.0 or vs2010+opencv2.4.1 written image perspective transform source code, can be run on vc6.0 and vs2010
sr
- 实现sr算法,从频域的角度出发,得到整个图的显著性区域。达到感兴趣区域选择-Sr algorithm realization, from the perspective of the frequency domain to obtain a significant area of the entire diagram. Select region of interest reached
inverse-with-Calibration-parameters
- 利用摄像头工具箱标定得到的内部参数还原透视图像为“鸟瞰图”。本例中使用的图像时棋盘格。-Using the internal parameters obtained from the camera calibration toolbox. reducting perspective images as the "bird s eye view". In this case, use the image of the checkerboard.
ThirdPersonController
- unity3d第三人称视角,相机跟随,做游戏使用。-unity3d third person perspective, the camera follow, do games.
zhuoqiu
- opengl3d桌球。3d房间。3d视角-opengl3d billiards. 3d room. 3d perspective
Cube
- 利用矩阵来实现世界坐标系到观察坐标系的变换,观察坐标系到屏幕坐标系的变换,通过输入视点坐标来从不同角度观察立方体的透视投影所形成的图形,适用于初学者,-Using matrix to achieve world coordinate system to transform the coordinate system to observe, observe coordinate system to transform screen coordinates to observe perspectiv
Planet(1)
- 实现了太阳系的自转、公转,且有光照,通过wasd进行视角的改变,含贴图-Realization of the solar system' s rotation, revolution, and there is light, be changed perspective by wasd, including maps
GL_project3
- openGL三维观察相关实现。主要有OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换。-implementation related to OpenGL 3D viewing, including perspective projection,orthogonal projection, switch between them,and viewpoint changing via camera motion.
image-distortion-correction
- 使用透视变换对图像进行畸变矫正,可以正常运行。-use Perspective transformation about image distortion correction
Ray-pick-up
- OpenGL鼠标射线拾取练习,点击鼠标右键切换透视正交视图。-OpenGL mouse ray pick up exercises, click the right mouse button to switch the perspective of orthogonal views.
glutEx5
- 一、实验目的和要求 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 二、实验内容和原理 使用Visual Studio C++编译已有项目工程,并修改代码生成以下图形: “桌子和茶壶的正投影和透视投影” 可以使用键盘改变camera位置与观察方向 (按键为a