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stereovisionIT5402
- 立体视觉,双目成像,由左右视角拍摄的两幅图像,重建三维景象,VC编写-stereoscopic camera, stereo imaging, shooting from the perspective around the two images, 3D scene reconstruction, the preparation of VC
sunsystem
- 模拟太阳系八大行星及太阳的运行,并加入视角变换-simulated solar system planets and the sun Eight of the operation, and joined Perspective Transform
inverse11
- 逆透视变换的算法,先生成一个图像 然后将图像坐标系和世界坐标系进行转换 最后将消除透视效果的图像显示出来-inverse perspective transformation algorithm Mr. images into one image will then coordinate system and the world coordinate system conversion for the final elimination of the effects of lens im
BlendHomography
- Match two perspective images by an homography related a common planar surface (book cover). You need the input image bookcovers1.ppm and bookcovers2.ppm. Result image is called blendhomography.ppm -perspective images by an homogra + phy related a com
3DAni
- 正方体透视投影变换,可通过鼠标及键盘实现动画效果-cube perspective projection transform, through mouse and keyboard to achieve animation effects
MYFOUNTAIN
- OPENGL喷泉效果的演示,主要是复杂粒子运动轨迹计算及粒子生命周期计算同时还有3D场景的角度变换-OpenGL fountain effect of the display, is a complex calculation of particle trajectories and calculating particle life cycle along with 3D scenes perspective transform
Red_Blue
- 研究生计算机虚拟现实作业.红蓝视点程序. OpenGL框架-graduate virtual reality computer operations. Red and blue Perspective procedures. OpenGL framework
xzdlt
- 立体旋转的圈,用数组将坐标点保存;根据三维坐标变换;将立体的坐标变换成不成角度的坐标值;再根据正等轴侧(其它轴测图)、或透视坐标变换将坐标值变换到屏幕上用直线将图形绘制出来。-three-dimensional rotating the ring, and the array will coordinate point preservation; Under the three-dimensional coordinate transformation; three-dimensional co
win32plane
- 本程序是对想学习windows编程的同学很有帮助.本程序是基于opengl的,可以在不同的视角来观察飞机的造型,对防真学的同学大有帮助.-the process of learning to students of windows programming helpful. The procedure is based on opengl, in a different perspective to observe the shape of the aircraft, the defense re
Image_Operators_matlab_codes
- 12.1 图像点的运算 12.1.1 线性点运算 12.1.2 非线性点运算 12.2 图像的算术运算 12.2.1 加法运算 12.2.2 减 法运算 12.2.3 乘法 运算 12.2.4 除法 运算 12.2.5 其它运算 12.3 图像的位逻辑运算 12.4 图像的几何运算 12.4.1 图像插值 12.4.2 图像缩放 12.4.3 图像旋转 12.4.4 图像剪切 12.5 空间变换 12
opengl光源和模型
- opengl模型和光源,光源和视点可以调整位置 注:红色立方体不是光源,光源为不可见的. 我是初学做的不怎么好.-opengl model and the light source, light and perspective can be adjusted position Note : red cube is not light, light source is not visible. I was learning to do very well in this aspect.
house2
- 绘制一个小房子,并演示透视变换。-drawing a small house, and demonstrated perspective transformation.
透视投影
- 透视投影的生成算法-perspective projection algorithm for the generation
imagecrustification
- 基于角点信息和透视变换的图像镶嵌,用MATLAB实现。Based on vertex information and perspective transformation image crustification
3dmaze&mazemaker
- 我学习opengl座的一个简单的第一人视角的迷宫游戏-I learn opengl Block, a simple first person perspective of the maze game
vessel2
- 一个简单的固定视角的圆柱-a simple cylindrical fixed Perspective
ZhuYouyong
- 直线的DDA,bresenham算法画图 圆的bresenham算法画图 椭圆的bresenham算法画图 均匀B样条曲线算法画图 多边形的Y-X填充算法画图 动态三维立体图形的正透视投影图-linear DDA, bresenham algorithm for drawing a round of bresenham algorithm to draw the ellipse drawing algorithm bresenham uniform B-spline curves polygon
立体动画演示
- 多窗口多模式(角度)演示3d动画,c实现-multi-modal window (perspective) demonstration 3d animation, c achieve
图形学算法演示
- 对象:想学好计算机图形学的大学生,老师和工程人员内容:动态的演示了图形生成过程,详细的源代码使你粘贴后就可以运行,其中包括DDA、bresenham、逐点比较法直线生成算法;bresenham,DDA,中点画圆算法;n次bezier,spline,Bspling,Hermite曲线生成算法;单线性,双线性,Bezier曲面生成算法;矢量,点阵字符生成算法;扫描填充,种子填充算法,多边形,直线裁剪算法;平移,比例,旋转,原点对称,错切变换算法;斜测投影,一点,二点,三点透视算法;消影,斜平行投影,
tube
- 一段国外的高手写的ASM小程序,是一个3D的隧道旋转视角,有源码和COM文件,编译后COM文件只有256 字节哦,大家自己看吧-some foreign experts write small programs ASM is a 3D rotating tunnel perspective, and the source document COM, COM documents compiled only 256 bytes Oh, we all CMTech