搜索资源列表
mbhcq
- 模板缓冲区 简单实现效果 推荐新手学习 如有不懂的地方可以加玩的Q530641-Simple implementation of the buffer recommended by the template effect, if any do not know where beginners learn to play Q530641333 can be added
gridgis
- GridGIS Moblie 接口丰富、可扩展性强,不仅局限于以上这些功能。用户可以基于此平台,根据实际需求,自行设计数据结构和算法,扩展应用,比如,自来水的爆管分析的广度优先算法、公交查询,缓冲区分析等;而且,便于与其他系统模块的集成,比如与视频模块,语音模块、各种网络服务的集成。 -GridGIS Moblie abundant interfaces, scalability, strong, and is not limited to these functions. Users ca
SDL-Introduction
- Simple DirectMedia Layer, 简称SDL,是一个自由的跨平台的多媒体开发包,主要通过OpenGL和2D视频帧缓冲(framebuffer)提供对音频、键盘、鼠标、游戏操纵杆 (joystick)和3D硬件的底层访问。它被广泛的应用于MPEG回放软件、模拟器和多个著名游戏中,如获得大奖的《文明:权倾天下》-Simple DirectMedia Layer, abbreviated SDL, is a free cross-platform multimedia develop
robot
- 使用双缓存绘制行走的机器人,机器人行走!按“g”键-Use double buffer to draw walking robot, walking robot! Press " g" key
glTeapotFBO
- This OpenGL program creates an off-screen texture using Frame Buffer Object technique.
4.5
- 一个关于GIS开发常用到的工具代码,还有部分菜单代码,都是GIS开发用到的。特别的是有个缓冲区代码-On the development of a GIS tool used to code, there are some menu code, are used in GIS development. In particular there is a buffer code
OpenGL
- OpenGL图形系统是一个软件接口,让程序员能够创建交互式程序,使用计算机图形学技术生成具有真实感的图像。本书是OpenGL ARB推荐的OpenGL 1.4版学习指南。 本书首先阐述OpenGL的功能和计算机图形学基本知识,包括状态管理和几何体的绘制、模型变换、视点变换和投影变换、颜色和光照;然后深入探讨一些高级技术,包括反走样、混合、雾效、显示列表、图像处理、纹理映射、帧缓存、网格化、NURBS、选择和反馈等;同时讨论其他一些重要主题,像如何提高程序的性能、OpenGL扩展和跨平台技
infinite_shadow_volumes__src
- 基于Stencil Buffer的实时阴影生成-Stencil-Buffer Based real-time shadow generate
GISBasic
- 可以打开shape点、线、面文件,实现放大、缩小、漫游、还原功能。可以对点、线、面进行缓冲区分析-read shape file, zoomout, zoomin, move, reset. Buffer analysis
Geo-Web-Publisher-Map-Viewer
- Bentley Geo Web Publisher Map Viewer 是一个ActiveX控件,专门用来显示和导航地图发布工作流发布出来的地图。它基于VPR技术,但是可以操作好几种格式,例如DPR文件、iDPR、光栅文件以及地图。它提供了多种导航工具,如缩放、平移;以及拓扑分析工具,例如缓冲区工具。这个指南就是对其使用进行介绍。-Bentley Geo Web Publisher Map Viewer is an ActiveX control, designed to display an
BufferAanalyze
- 实现了缓冲区分析的功能,是基于arcgis server开发的-Achieve a buffer analysis function is based on arcgis server development
vp_color_mask
- 在VP中利用glColorMask进行选择性的渲染绘制,在EVENT_PRE_DRAW and EVENT_POST_DRAW 的通道中,实现单色显示-This sample illustrates the use of the glColorMask inVega Prime to selectively render to only certain color bands of the frame buffer. It uses EVENT_PRE_DRAW and EVENT_POST_D
MapControlApp
- ae环境下,实现GIS的基本功能,如量算,鹰眼,缓冲区-ae environment, to achieve the basic functions of GIS, such as the amount of calculation, Eagle Eye, the buffer
Shenduhuancun
- 一个用C++编写的模拟深度缓存算法程序,可作为大学本科计算机图形学课程实验-One written in C++ simulation of the depth buffer algorithm can be used as experimental undergraduate computer graphics course
View
- 实现一个背景画图,其中用到了双缓冲画图和View画图,画了椭圆和长方体-The realization of a background drawing, which uses a double buffer drawing and View drawing, painting of the elliptic and rectangular parallelepiped
stencilshadows
- This paper discusses shadow generation techniques in a 3D-space and especially stencil shadow volumes. Stencil shadow volumes are a popular, but hard to implement, technique to produce credible real-time shadows. Stencil shadows are needed e
Stencil-Shadow
- 一个用模板缓冲实现阴影的DX实例,适合初学者学习,将会有很大帮助,亲测能在VS2008下编译!-Achieved with a stencil buffer shadows DX instance, suitable for beginners to learn, there will be a great help, pro-test can be compiled in VS2008!
GisDemo
- 利用c语言编写的缓冲区分析的程序,希望对大家有帮助-Use of buffer analysis of c language program, we hope to help
GenerarBuffer
- Generar buffer a un Feature seleccionado previamente en ArcMap 9.2 a una determinada distancia ya sea en coordenadas planas o geograficas.
BufferFeatures
- GIS当中的缓冲区分析,Arcgis(VBA)源码,直接写在TXT文件里,仅供参考-Among GIS buffer analysis, Arcgis (VBA) source code, written directly in the TXT file, for reference only