搜索资源列表
pickdepth
- 关于隐藏线消除的代码示例,通过鼠标惦点击显示所选物体z-buffer数值等相关参数-hidden line elimination of the code examples, by clicking on the mouse Dian show selected objects z-buffer numerical parameters related
BMP与JPG格式转变的源代码
- BMP与JPG文件格式转变的源代码 一个把BMP压缩成JPG的源代码。 大小:16.4K 附: 1. 编译说明 1) 在VC IDE 选择setting->link> 加jpeg.lib 2) 编译程序 2. 原理 程序首先读BITMAP 文件的各像素点的RGB值, library 做压缩 RGB 缓冲区成JPEG文件或缓冲区。-BMP and JPG file format changes in the source code BMP
Drectx 3D图形编程实例源代码
- Drectx 3D图形游戏编程实例源代码,包括directx9初始化、图形的着色、顶点缓冲及3D效果等-Drectx game 3D graphics programming source code examples, including directx9 initialization, graphics rendering, a vertex buffer and 3D effects
bmp-jpg
- BMP压缩成JPG的源代码, 原理 程序首先读BITMAP 文件的各像素点的RGB值, library 做压缩 RGB 缓冲区 成JPEG文件或缓冲区.-BMP JPG compressed into the source code, principle procedures BITMAP first reading of the document point pixel RGB value, library so compressed RGB JPEG files into the
Outline_Mode_src
- The author recently had to write some code to outline 3D objects using OpenGL. The author hunted around the Internet for methods to do this, and eventually came across two main techniques. The first involves the use of Polygon Offsets, and the second
simple_framebuffer_object
- opengl2.0高级渲染语言提供了新的离屏(off screen)技术FBO(frame buffer object)。本代码简单演示FBO的启动,调用,以及将结果通过2维纹理映射方式显示在屏幕上-opengl2.0 advanced rendering provides a new language from the screen (off screen) Technical F BO (frame buffer object). This simple demonstration code
Shadows
- This an advanced tutorial. Before you decide to try out shadows, make sure you completely understand the base code, and make sure you are familiar with the stencil buffer. This tutorial was made possible by both Banu Cosmin & Brett Porter. Banu wrote
opengl中使用模板缓存来实现物体影子的源代码
- opengl中使用模板缓存来实现物体影子的源代码。,opengl use stencil buffer to achieve the objects of the source code of the shadow.
CG_OpenGL_example(full).rar
- 基于openGL的CG运行示例代码,很全很好的代码例子,可配合《CG教程-可编程实时图形权威指南》学习,The example of GPU program produced in CG+openGL, this code is very well and can be learned with the material"CG Tutorial-The Definitive Guide to Programmable Real-Time Graphics"
PoliceGIS
- 很好的警用地理性息系统,有全部源码实现,包括路径分析,缓冲区分析等。-Good reason police land information systems, have all the source code to achieve, including path analysis, buffer analysis.
GIS
- 这是一个GIS点、线缓冲区生成算法的C#实现源程序-This is a GIS point, line buffer generation algorithm implementation in C# source code
Buffer_Query
- 这是在C#+supermap开发平台下的缓冲查询的源代码-This is the C#+ Supermap buffer under development platform source code query
ParticleSystem1
- From: http://clootie.narod.ru/delphi/download_custom.html ParticleSystem1 - unidirectional generator sample Main idea of this sample was to demonstrate right and wrong ways of generating uniform distribution of unit length vectors - so end-poi
mytea
- VC++环境下运用OPENGL绘制阳光下一杯清茶图,技术要点为融合,深度缓存与透明。包含源代码及运行效果。-VC++ environment, the use of OPENGL drawing a cup of tea under the sun chart, technical points of integration, depth buffer and transparent. Contains the source code and operating results.
AE(huanchong)
- 基于arcengine的缓冲区分析代码,可能不完善,请贡献更好版-The buffer analysis based on arcengine code, may be imperfect, please contribute to a better version of
buffer
- cshap做的arcgis缓冲区分析源码-Buffer Analysis code
4.5
- 一个关于GIS开发常用到的工具代码,还有部分菜单代码,都是GIS开发用到的。特别的是有个缓冲区代码-On the development of a GIS tool used to code, there are some menu code, are used in GIS development. In particular there is a buffer code
ArcGIS-buffer
- ArcGIS Engine做缓冲的代码,主要是在C#上的一个简单的开发,可以通过对选择的图层进行缓冲区分析-ArcGIS Engine do buffer code, mainly in c# of a simple on the development, can through to the choice of buffer analysis layer
AE--code
- AE开发中一些常用的代码,包括AE缓冲区代码,arcengine开发Statistics代码,ArcEngine连接表join。-AE develop some common code, including the AE buffer code arcengine Development Statistics code on ArcEngine connection table join.
buffer
- ArcGIS二次开发,矢量数据缓冲区分析的代码-ArcGIS secondary development, analysis of the code vector data buffer