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Chapter8_11
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。不愧\"Bible\"书名,能让你了解Directx强大的2D和3D功能。此为8至11章源代码 -DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD sourc
DirectX11_SDK_simple
- DirectX 11 SDK 自创例子 源码-DirectX 11 SDK create their own source code examples
DirectX11-part1Pcode
- Directx 11 教程+ 源码(第一部分),对directx11 有兴趣的不要错过了-Directx 11 Tutorial the+ source (the first part), and are interested in directx11 Do not miss
My_3D_Render
- DirectX 11 立方体旋转带DXUT框架-DirectX 11 cube a rotation with DXUT framework
Engine
- DirectX 11关于纹理的绘制 提供一个DXUT框架,在此基础上 将功能按类划分,方便读者在框架上继续进行后续工作-Teach you how to draw Texture in DirectX11
graphical-ninja-master
- graphical-ninja: hook into the rendering pipeline of directx 8-11 and opengl 3-4 applications using a common, simple interface.
directx11-pratices-master
- 非常谢谢的DIRECTX11例程,学习3D 图形学的DIRECTX11向导式教程!(DIRECTX 11 SOFTWARE DEVELPMENT SOURCE CODE)
MirrorTest
- 利用DirectX11进行镜面模拟,参照《Introduction to 3D Game Programming with DirectX 11》对类进行封装(Mirror surface simulation)