搜索资源列表
贴片法画球(OpenGL)
- 不是用递归,改用贴片法。也是很基本的离散方法-not use recursion using the patch method. Only basic discrete methods
KochSnow
- 利用OpenGL分形生成科赫雪花,可改变递归深度以及拖动-Using OpenGL Koch snowflake fractal generation can change the recursion depth and drag
daogelas
- GIS中道格拉斯 压缩算法,采用递归。本程序以30个数据点为元数据。-GIS in Douglas compression algorithm using recursion,The program to 30 data points for the metadata
dgfxs
- 递归实现分型树,由一个主干开始生成一棵完整的树-Typing recursion tree, from a trunk to start generating a full tree
Sierpinskiditan
- 给定不同的递归深度,通过使用海绵算法,绘制Sierpinski地毯,在三维环境中按照画家算法绘制20个小立方体-Given the different recursion depth, by using the sponge method, drawing Sierpinski carpet, in the three-dimensional environment, according to Painter' s algorithm draw 20 small cubes
zuidashang
- 最大熵是图像阈值分割里常用的一种简单且效果明显的方法。该代码是最大熵算法的快速递推形式。-Maximum Entropy is Image Threshold Segmentation ri common a simple and obvious effect method. The code is maximum entropy algorithm rapid recursion forms.
Fractral4
- 初步介绍分形编程,示例中显示了4种分形图案,递归算法简单易懂。-Introduction to fractal programming, the example shows four kinds of fractal patterns, recursion is easy to understand.
RayTrace
- 光线跟踪程序,即由光源发出的光到达景物表面后,产生反射和折射。光就改变方向,沿着反射方向和折射方向继续前进,直到遇到新的景物。光经场景景物间的多次反射、折射后投射到离视点最近的景物表面,最终进入人眼。由于实际光线跟踪算法的跟踪方向与光传播的方向是相反的,所以我们可以由视点向屏幕象素发出一根射线,与第一个景物相交后,在其反射与折射方向上分别进行跟踪,继续与第二个景物相交……重复上述过程,直到被跟踪的光线射出画面或跟踪深度达到某个设定的最大递归深度时,停止跟踪。-Ray tracing progra
recursion
- 用vc2008创建的一个递归模型,程序里面注释的部分去掉就是一个赛平斯基垫片程序。-Created using a recursive model vc2008, procedures which remove the comment part of the gasket is a race Lipinski program.
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- 利用OpenGL分形生成科赫雪花,可改变递归深度以及不可拖动-Using OpenGL Koch snowflake fractal generation can change the recursion depth and drag-Using OpenGL Koch snowflake fractal generation can not change the recursion depth, and drag-Using OpenGL Koch snowflake fractal gene
line
- Breshman画直线、画圆、简单种子填充、递归种子填充-Breshman draw a line to draw circles simple seed filling ,recursion seed filling,Breshman draw a line ,draw circles
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- 一个简单的忙缘分离算法,采用递推方法,简单易懂,适合初学者。-A simple busy margin separation algorithm, using recursion method, easy to understand, is suitable for beginners.
Fractal-curve
- 用MATLAB实现几种分形曲线的源程序,里面用了递归,程序绝对可用,可调参数。-MATLAB source program snowflakes curve, use inside the recursion, and procedures can be absolutely, adjustable parameter.
Sierpinski
- Sierpinski镂垫: 是一个非常有趣的图案, 有着悠久的历史, 在分形几何中等领域里引起了人们极大地兴趣, 是用递归和随机方式定义的几何形状, 在极限情况下, 它所表现的性质并没有随机性。 -Sierpinski gasket: It is a very interesting pattern, has a long history in the field of fractal geometry moderate aroused great interest is the use
Cantor
- Cantor集算法 自定义二维坐标系 使用对话框输入Cantor的递归深度 然后绘制相应的Cantor集-Cantor set algorithm custom dialog to enter the two-dimensional coordinate system using recursion depth and then draw the corresponding Cantor Cantor set
Koch
- Koch曲线算法 使用对话框输入Koch曲线的递归深度n和夹角theta 绘制相应的Koch曲线-Koch curve algorithm using a dialog box to enter Koch curve and angle theta recursion depth n corresponding Koch curve plotted
drawEarth
- 通过递归法实现基于正十二面体的线框球,能够操作键盘和鼠标实现球体的放大、缩小和旋转-By recursion method based on frame ball dodecahedron, and able to operate a keyboard and mouse balls zoom and rotation