搜索资源列表
sky&terrain
- 用opengl编写的天空和大地,其中天空有2种模式
opengl_scene_demo
- 自己写的多线程OPENGL程序,实现了后台资源加载,从JPEG,PNG文件创建纹理,保存屏幕截图,从高度图创建地形, 加载3DS模型,视锥剔除,球型天空顶,中文显示等。中文注释-yourself writing multithreaded OpenGL procedures, the background resource loading, JPEG, PNG file creation texture, preservation Screenshots, created from the
SGdemo
- 该程序演示了烁光3D引擎的地形,天空,水面的显示效果.-demonstration of the procedure Shuo-3D engine terrain, the sky, the results showed that the surface.
promptshaderey
- 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rend
FractalTerrain
- 本系统三维地形的模拟,根据地形高度数据,地形纹理数据,天空背景纹理数据,最后经过渲染得到了三维随机地形模拟效果.-the system of three-dimensional terrain modeling, based on terrain height data, topographical texture data, the sky background texture data, finally playing up to be a random three-dimensional
三维天空与地形
- 基于OPENGL的三维天空与地形模拟漫游程序-based on the OpenGL 3D terrain and sky simulation roaming procedures
demo1.rar
- 这是一个地形的源码,里面实现了流水,天空,云飘,和高低起伏的山峦,This is a terrain source, which has running water, sky, cloud drift, and low hills
分形技术实现的地形和天空云层的模拟
- 分形技术实现的地形和天空云层的模拟,可实现地形的渲染和不同纹理的选择,-Technology of fractal terrain simulation of clouds and sky, terrain rendering, and enables selection of different textures,
SKYANDTERRAIN
- 天空和地形的制作,opengl c- sky ,terrain ,opengl
LodTerrain-house
- 这是OpenGL中的一个完整小程序,包括地形,天空,还有一个简单的房屋。可以前进、左进、右进等操作。-This is one of the full OpenGL small programs, including the terrain, the sky, and a simple home. Can move forward, left, and right into the operation into.
TERRAIN3DTEST
- 飞行漫游:包括地形 天空 水的渲染等等 鸽子工作室的-Roaming flight: including terrain rendering water sky
SkyAndTerrain
- OpenGL下编写的地形和天空,漫游的时候,视点会随着地形的起伏而变化。-OpenGL, prepared the terrain and sky, roaming when the point of view will change as the undulating terrain.
terrain
- 用OPGL实现的渲染地形一.2个地形生成算法 二.地形上的纹理 三.四叉树LOD渲染地形 四.相机剪裁地形 五.天空盒 六.简单海水 七.广告牌 八.光晕 九.地形场景物体与BVH 十.阴影体 十一.碰撞 十二.无限地形-Terrain rendering with OPGL achieve a .2 a terrain generation algorithm 2. Three terrain texture. Quadtree LOD
OpenGL-Sky-and-Terrain
- 基于MFC的OpenGL,绘制了很逼真的天空和地形-MFC-based OpenGL, draw a very realistic sky and terrain
D3D
- 此文件内包含基础的3D图形编程,例如下雨效果、3D地形、天空、粒子系统等-Contained in this document-based 3D graphics programming, such as rain effects, 3D terrain, sky, particle systems, etc.
OpenGL-3D-Terrain
- 在Visual C++及OpenGL环境下开发的3D地形浏览程序,在天空盒中载入现有的地形高度图文件terrain.raw,并运用自己开发的Camera类实现3D空间中的浏览-Developed in OpenGL environment Visual C++ and 3D terrain viewer, the terrain height map files loaded in the sky box terrain.raw and use to develop their own Came
Terrain
- 基于opengl的地形载入,动态天空球,还有摄像机漫游。地形载入使用了opengl的VBO扩展创建定点缓存。-Opengl terrain based on load, dynamic sky sphere, as well as the camera roaming. Opengl terrain loading of the VBO extension used to create fixed cache.
Static-Terrain
- 适合新手上手的静态地形和天空盒绘制,涉及到了细节纹理-Static terrain and sky boxes suitable for the new learners, it comes to the details of the texture
sky
- VC++结合opengl开发地形,开发了很长时间,可以为开发者提供很大的帮助.-VC++ terrain combined with opengl development, development for a long time, can provide for the development of great help.
3D-Terrain
- OpenGL示例程序,包括一个3D的地形及天空盒,其中有人物。-OpenGL sample program, including a 3D terrain and sky boxes, which figures.