搜索资源列表
vpfx_particle_system
- vp中特效的代码,学习vega prime的好素材-vp code, learning Guerra prime good material
vp_mfc
- VP的后视功能代码,采用VC++编写,可以用来研究
vp_mirror
- VP后视功能,用于开发三维视景仿真程序,本程序由MultiGen公司提供
vp_flight_path
- This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyFrameGeometry to create dynamic path geometry for a F-16 flying around
testsnow
- VP的一个小的例程,对初学者会很有用的,随便下载
vp_text_test
- VP的一个例程,对初学者会很有用的,欢迎下载
xpChannel
- VP的一个下例子,多通道显示,对初学者会很有用
vpfx
- vp中的特效 功能 及基本操作 框架都可以看到 帮助出学者
VegaPrime
- 很难得到的 vp 的中文资料 可以帮助初学者大大了解 vp
vp_mfc
- 对于虚拟现实软件VEGA PRIME的基于MFC下的框架例子,VP学习爱好者的开始必备程序。
vp
- 对于VEGA PRIME在MFC框架下的使用,VP1.2版本。
VP.rar
- Vega prime中文教程,详细说明了VP的使用方法和操作过程,Vega prime Chinese tutorial detailing the use of VP Ways and operation of the process
VegaPrime.rar
- Vega Prime全面教程,是目前vp开发的唯一参考,绝对极品啊,Vega Prime comprehensive tutorial, vp development are currently the only reference, the absolute best ah
vp_binoculars
- 利用VP制作一个望远镜,了解EVENT_PRE_DRAW and EVENT_POST_DRAW 过程-This sample illustrates how to make a simple binocular view in Vega Prime. This is also a good example of how to use the stencil buffer to mask out areas of the screen in vpChannel EVENT_PRE_DRAW an
vp_color_table
- 在VP中,利用OPENGL中的颜色数组实现场景中模型的颜色变换.-This sample uses geometry representations to create an alternate representation of the esprit model that uses a separate color array and allows the selection of which color array to use at run time. The color tracking
vp
- 寻找图片中消失点的位置,方法:使用霍夫转换找到两条直线,其交点即为消失点-Using Hough transformation to find the vanishing point.
VegaPrimejiaocai
- vp 的教程资料 里面详细的介绍vp的使用和功能-vp tutorial information which detail the use and function of vp
vpSAMPLE
- vp的事例:用户自定义的碰撞检测模拟:防止运动物体穿越地形上的房屋的物体-vp examples: user-defined simulation of collision detection: objects to prevent movement of housing across the terrain objects
VP
- 从一幅图像提取其中的直线, 从一幅图像提取其中的直线-Extract lines from a image,Extract lines from a image,Extract lines from a image
vp_bump_map
- 利用VP也OPENGL混合编程开发BumMapper功能-This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping