搜索资源列表
vp_mfc
- VP的后视功能代码,采用VC++编写,可以用来研究
vp_mirror
- VP后视功能,用于开发三维视景仿真程序,本程序由MultiGen公司提供
vp_flight_path
- This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyFrameGeometry to create dynamic path geometry for a F-16 flying around
vp_bump_map
- 利用VP也OPENGL混合编程开发BumMapper功能-This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping
tornadoApplication
- 这是一个使用VC++编辑的,用VP设置场景的,三维龙卷风场景仿真-This is a use of VC++ editing, using VP to set the scene, 3D tornado scene simulation
vp_cloud_define
- 自己通过vc++7.1结合opengl混合编程,实现了cg着色语言下的真实的云彩飘动的结果 用vp实现 非常逼真 内附acf设置文件含源代码-By combining its own opengl vc++7.1 mixed programming, the real results cg clouds wafted under shading language to achieve a very realistic set containing acf file containing the
VegaPrimeRunEnv
- 无需安装vp即可运行的vp程序 基于mfc开发 例子是直升飞机追击战机并制作特效 安装说明见解压后的redeme.txt -You can run without installing vp vp program development based mfc example is the production of special effects and a helicopter chase aircraft installation instructions redeme.txt see unp
vp_simple
- 利用opengl和 c++编译了一个从vp到opengl坐标变换的例子文件,实现了世界到屏幕坐标的转换-Use opengl and c++ compiled example file transform coordinates from vp to opengl achieve the conversion of the world to the screen coordinates