搜索资源列表
caustics.tar
- Water Rendering and Simulation\\OpenGL-Water Rendering and Simulation \\ OpenGL
MyRain110
- 本程序是模拟水波和水滴的效果,包括粒子的生成、粒子的运动、粒子的死亡、粒子的绘制及场景的绘制.-this process is simulated wave and the effect of water droplets, including particle formation, particle movement, particles of death, Particle rendering and scene rendering.
promptshaderey
- 本程序为一个非真实渲染的DEMO以非真实渲染(none-photorealistic rendering)风格,对户外场景进行着色的技术。在2003年秋天的Beyond3D/ATI shader compititon中,Shaderey程序最先使用了这些技术来进行渲染。在Shaderey的户外场景中,包含了地形,云,树木,房屋,天空顶,以及湖水.-the procedures for a non-realistic rendering of the DEMO non-realistic rend
Water_Simulation.rar
- GPU精粹里的水效果渲染,用到shader,效果很逼真,GPU Pristine water effects rendering, use shader, the effect is very realistic
OceanWater
- 一个基于DX的海水效果生成,主要使用shader渲染-Water based on the effect of DX generation, the main use of rendering shader
OceanWater
- D3D实现的海水的逼真绘制和显示,界面简单,实时显示帧速,绘制效果逼真,可全屏或窗口显示。很容易加入其他特效。-D3D water to achieve the realistic rendering and display, the interface is simple, real-time display帧速, realistic rendering effects can be displayed full screen or window. Very easy to add other
fftrefraction_src
- Joe Dart s RoamAlaska water demo,用opengl写的水的特效渲染。-Joe Dart' s RoamAlaska water demo, written with the opengl rendering water effects.
water.tar
- 使用纹理坐标,用简单的方法绘制漂亮的水面,水波使用了正弦函数和加入噪声的方法-Still using texture coordinates, this time here is a very simple way to render fancy water. Waves are shaped using both a sinus function and some Perlin noise. The same texture is used for both fake reflection a
LiquidFlow
- 基于Box2D 的流体模拟。文件文件放在 cocos2dx 里面的 Box2dTestBed/Tests 下面即可编译。渲染用到的液体材质 images/water.png 要放在 tests/Resources/Images 下面。目前是粒子逐个贴图的,渲染效果一般。-Box2D-based fluid simulation. The files the files on cocos2dx inside Box2dTestBed/Tests below can be compiled. The
GPU_Water_Simulation
- 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program
cmy2
- opengl融合与雾化,平滑明暗渲染等函数。显示荷塘月色,四片荷叶与四朵荷花伏在水面上,水面上映出倒影,月影落在水面上,单击荷塘工具按钮,荷花会慢慢开放,月亮会随着雾气起落进行阴晴圆缺的变化。-opengl integration and atomization, smooth shading rendering function. Show the Lotus Pond and Full Moon, 4 lotus leaf and lotus 4 V in the water, the wa
PondWater
- 真是水面的渲染,可以看见波光粼粼的水面,并且支持倒影、发射、折射。提供RTT技术的完整代码-Is the surface rendering, can be seen sparkling water, and to support reflection, emission, refraction. RTT technology to provide a complete code
TERRAIN3DTEST
- 飞行漫游:包括地形 天空 水的渲染等等 鸽子工作室的-Roaming flight: including terrain rendering water sky
rtfluid06.src
- Real-Time Particle-Based Fluid Simulation Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics
MegaParticlesDemo
- Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic be
RefractiveReflectiveWater
- ShaderX Rippling Refractive And Reflective Water,渲染水的算法-ShaderX Rippling Refractive And Reflective Water, water rendering algorithms
opengl_water
- 利用opengl 4渲染水,包含光照、反射等效果-Water Rendering using opengl 4
OpenGL-Surface-of-the-water-ripples
- 毕业设计!模拟真实的水面涟漪,绘制效果非常逼真。压缩包内含有完整的文档和代码!-Graduation project!Simulate the real surface of the water ripples, rendering the effect is very realistic. Compression package contains complete documentation and code!
Terra3D
- This is a great demo shows off how to render a 3D terrian with openGL. As well there shows the water rendering. Easy to understand and you can use the algorithm in your own project.The code is hard to find now. Hope it can help you.
simulating-ocean-water-01
- 一些关于GPU编程的资料,主要是水面模拟,包含Gerstner波-Some information about surface simulations and rendering, including Gerstner waves