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DownLoad
- 环境接口,应用于3D游戏开发。stdafx.h : 标准系统包含文件的包含文件。 Microsoft C 和 C++ 编译器提供了用于预编译任何 C 或 C++ 代码(包括内联代码)的选项。利用此性能特性,可以编译稳定的代码体,将已编译状态的代码存储在文件中,以及在随后的编译中,将预编译的代码与仍在开发的代码结合起来。由于不需要重新编译稳定代码,因此后面每次编译的速度都要快一些。 -Environment interface, used in 3D game development.
dao
- 一个vrml快滚游戏实例,根据该实例,可以开发出很多类似的关卡-Vrml快滚examples of a game, according to the examples, you can develop a lot of similar points
WEBGL
- 这些课程是面向那些具有一定编程知识但没有实际3D图形开发经验的开发人员的;其目的是让你对代码层上发生了什么事有很好的理解,以便你能尽可能快地创建出自己的3D网页。-The course is for those who have certain programming knowledge but no actual 3 D graphics development experience developers The goal is to get you on the code on the l
3D_GO
- 3D 围棋,编写代码短,反应速度快,程序运行稳定,三维界面效果好!-3D GO, write a short code, fast response and stable operation of the program, the effect of three-dimensional interface.
CBWH_IET_Computer-Vision
- 背景加权直方图算法(BWH)在[2]中提出了尝试 减少干扰的背景均值漂移跟踪的目标定位。然而, 在本文中,我们证明了权重分配给候选目标区域的像素 BWH是那些没有背景资料成正比,即不会引入BWH 任何新的信息,因为均值漂移迭代公式是不变的规模 改造砝码。然后,我们提出了一个校正BWH(CBWH)的公式 只转型的目标模式,但不是目标候选模型。 CBWH计划 可以有效地降低背景的干扰,在目标定位。实验 结果表明,CBWH可能会导致更快的收敛速度和更准确的定位比 通
stationary_3d_sensor-1
- halcon 写的的程序,二维图像中提取对象,已经通过,速度快-* This example explains how to use the hand-eye calibration for the case where * a 3D sensor is stationary with respect to the robot and the calibration * object is attached to the robot arm. The pose of a 3d model
object_model_3d
- 3维物体识别,halcon实现,适应于圆柱体、球体等,速度快-* This example program shows how to use the operators * gen_plane_object_model_3d, gen_sphere_object_model_3d_center * gen_sphere_object_model_3d, gen_cylinder_object_model_3d, and * gen_box_object_model_3d in HAL
rigid_model_3d
- 圆柱体的随意角度展示,3D立体变换,HALCON编写,可以转换为C++随度快-* This example program shows how to use the operator * rigid_trans_object_model_3d in HALCON. In this example * a cylinder is created. In a second step, the cylinder is * tranformed with a rigid transform
RANSAC
- 随机采样一致性算法,能够从大量点云数据里提取出最优平面,而且速度较快。-RANSAC algorithm, can extract the optimal plane a large number of point cloud data, and the speed is fast.
DFF
- 该编程通过变焦算法实现三维重建。该算法速度快,对硬件要求不高,已经调试通过,并且关键部分有注释。-The three-dimensional reconstruction by zooming programming algorithm. The algorithm is faster, less demanding on the hardware, debugging has been passed, and a key part of the Notes.