搜索资源列表
wander
- 基于osg的一个漫游器,通过键盘和鼠标在场景中按用户需求漫游,需要自己下载场景文件“ceep.ive”- A roaming manipulator Based on osg.It can roam through the keyboard and mouse in the scene according to user s needs .You need to download the scene file "ceep.ive"
bmpreconstructut
- bmp序列图片三维重建 然后实现各个方向的切割切割时按键盘i -bmp picture sequence and three-dimensional reconstruction of the cutting implement cutting in all directions when i press the keyboard
lab4
- 利用OpenGL,通过键盘按键,控制各个物体(茶壶、桌子和兔子)的显示状态,去除茶壶和兔子。并使之旋转,观察帧率。-Use OpenGL, through the keyboard keys to control various objects (teapots, tables and rabbits) display status, remove the teapot and rabbits. Make it rotate, observed frame rate.
Motion
- 一个3D人体骨骼模型,可以用键盘控制运动。-A 3D model of the human skeleton, you can use the keyboard to control movement.
Terrain
- Direct3D地形加载程序,可以通过键盘控制摄像机进行漫游-Direct3D terrain loader, you can control the camera roaming through keyboard
OpenGl-Program
- 在运行程序前需要配置好OpenGL的环境(网上有说明),程序是模拟演唱会的场景,有背景音乐的映衬,有模拟的灯光、台下的观众,鼠标右键改变舞台颜色。通过键盘上下左右键漫游移动,鼠标左键进行旋转。整体式为了学习相关算法原理,在效果方面对所表达的效果显得有点抽象。在文件根目录有OpenGl开发库,在网上搜集资料配置好就可以了。-Good before running the program need to configure the OpenGL environment (online), the p
vsgr_geometry
- 此示例说明了如何使用vrGeometry的。它定义类MyApp,这是从vrApp派生,并覆盖vrApp:: onKeyInput()方法,以便下面描述的键盘输入。该示例显示了如何使用生成四边形和tristrips两个简单的纹理箱的几何形状。-This example shows how to use vrGeometry s. It defines the class MyApp, which is derived from vrApp and cover vrApp :: onKeyInput
Drawing-pot-P-keyboard-control
- 绘制茶壶,然后键盘(上下左右)控制茶壶沿X或Y轴旋转。-Drawing pot, then the keyboard (up and down) control the teapot rotating along the X or Y axis.
jiaohuan
- 键盘使用不同手指的频率,设计键盘过程中使用-Keyboard using different fingers frequencies used during the design keyboard
Fireworks
- 粒子系统的实现源代码,包括音效和键盘控制-particle system
SetCamera
- 基于D3D的图形编程框架,实现鼠标及键盘的视图变换操作-Graphics programming framework based on D3D, realizing the transformation of view the operation of mouse and keyboard
XFileOfTwo
- 该工程展示了如何加载两个X文件,并且用键盘控制使其发生碰撞-This project demonstrates how to load two X file, then render it and make them move by keyboard ,and a messageBox will be generated when the collision occures in the scene
ChatCC
- vega prime 的响应键盘消息使用,帮助初步开发者的程序-vega prime response to keyboard messages using the program to help the initial developer
guangxianmoni
- 我基于OpenGL创建了大写字母P和小写字母p的三维图形。在美式键盘大写未锁定条件下,运行程序时,可以实现图形的自转、手控绕X,Y,Z轴旋转、放大、缩小和左、右平移。程序还添加了材质,光源和光照的设置-I created a three-dimensional graphics based on OpenGL uppercase P and the lowercase p s. In the American capital keyboard unlocked condition, when y
Shapes
- 三维图形变换,包括:平移、旋转、缩放、菜单、键盘响应、鼠标响应、颜色变化等-Three-dimensional graphics transformations including: translation, rotation, scaling, menus, keyboard response, response to the mouse, color change
vrml
- 1.用VRML打开实训楼,然后点击锚点进入走廊 2.在走廊的门边也有一个按键,点击进入教室 3.教室里可以开电脑,开窗,开门,键盘抽屉也可以拉开 -1. Open the VRML training building, and then click the anchor into the corridor 2. In the corridor there is a door key, click into the classroom 3. The classroom can st
3D_stereo
- 包含双目摄像机标定,棋盘图像矫正,立体像对校正,立体匹配,三维重建模块。然后用OpenGL显示重建效果,并可以通过键盘方向键旋转。-Including binocular camera calibration, board image correction, stereo image pair correction, stereo matching, 3D reconstruction module. And then use the OpenGL to display the reconstr
KeyboardMouse
- osg实现交互-响应键盘鼠标-OSG interactive response keyboard mouse。。。。。。。。。。
exam_2_3Dyuanzhui
- 用opengl实现圆锥的旋转,圆锥的操作是通过键盘来实现的,过程完全展示在面板上。 -Using OpenGL to achieve the rotation of the cone, cone operation is achieved through the keyboard, the process is fully displayed on the panel.
exam_2_qiuti
- 用opengl实现球体的绘制,球体的操作是通过键盘来实现的,过程完全展示在面板上。 -Using OpenGL to achieve the drawing of the sphere, the operation of the ball is achieved through the keyboard, the process is fully displayed on the panel.