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tuxiangzhenshiganshanweijianmo.pdf
- 形状和表面颜色是表征真实物体属性的两个要素.随着三维扫描技术的发展,获取精确稠密的三维数据已经 比较容易.通过对获取的三维数据做相关处理,就能够生成正确表达物体形状的几何模型,但仅仅如此还不足以精 确建模真实物体.为了建立照片真实感的三维模型,还需要将物体的表面颜色和几何模型融合.如果彩色相机和三 维扫描仪固定在一起,这个问题很容易解决.但是,这种固定采集方式在应用时很不方便,对采集数据限制很大,因 此需要将三维数据和彩色图片采集分开进行,通过后期合成方式来融合两种数据.
HyperMesh_5.0_Tutorials
- Altair HyperMesh Tutorials Version 5.0 PDF
3DGame.rar
- DirectX9游戏程序设计入门,包括pdf和书上的源代码,DirectX9 Game Programming entry, including the pdf and the book' s source code
[PDF]Real-TimePRendering.3rd
- Real-Time Rendering.3rd是一本英文电子书,主要讲的是计算机图形学实时渲染方面的内容,包含实时渲染相关的各个方面,有一定参考价值。-Real-Time Rendering.3rd is an English book, mainly talking about the real-time computer graphics rendering . Includes all aspects related to real-time rendering.It has some r
3d
- 这是关于三维重建的算法原理的pdf文档,里面讲述了关于三维图形的重建算法-This is about the principle of three-dimensional reconstruction algorithm pdf document, which describes the reconstruction algorithm on the three-dimensional graphics
osg
- 3份学习osg的资料,OSG程序设计教程.pdf, StepIntoOpenSceneGraph.pdf ,OpenSceneGraph_Quick_Start_Guide(中文).pdf-osg of learning materials, including a scene roaming, particle systems, etc.
osg2
- 基于OSG的虚拟校园漫游系统的设计与实现.pdf-OSG virtual campus roaming system design and implementation pdf
Chapter25Terrain
- XNA3.0创建地形,根据McGraw.Hill.Microsoft.XNA.Game.Studio.Creators.Guide.Jun.2007.pdf第25章改写-Xna3.0 terrain,based on McGraw.Hill.Microsoft.XNA.Game.Studio.Creators.Guide.Jun.2007.pdf chapter25
Shaders.for.Game.Programmers.and.Artists
- 《Shaders.for.Game.Programmers.and.Artists》学习Shader的好资料-Shaders.for.Game.Programmers.and.Artists.pdf
ProgrammingVertexGeometryandPixelShaders
- 顶点和像素着色器书籍 顶点和像素着色器书籍-vertex and pixel shader
OSG-NAVY-course
- 内容就是 array 贴的海军教程,内容没有任何改动(本人是个 新手,菜鸟级别的,学习为主),只是个人觉得网页上看的不 舒服,在网页上下下来转成pdf 看的。本来是准备自己看的, 后来发现看的很方便,就分享一下。 不过最主要的是感谢美国海军研究生学校(Naval Postgraduate School)的军事教员Joseph Sullivan 为我们新手编写该教程, 当然更的感谢Array 的翻译-Content is the array of naval paste t
OPENGLVC
- OPGL的编程参考资料,OPENGL及其基于VC++6.0的开发,pdf文件。-OPGL programming reference, OPENGL and based on VC++6.0 development, pdf file.
OPENGL_way_of_paint
- 说明OpenGL图形管线和坐标变换的资料,由CSDN的博主自己动手编写,为pdf文档-Descr iption OpenGL graphics pipeline and coordinate transformation of the data, the main Bo by CSDN prepare yourself for the pdf document
3DGameProgramingAndSrc
- 3D游戏编程 电子书pdf及源码 杨青著, 该书从头到尾都是使用实际的程序例子来引导读者进行一步一步的深入学习。-3D Game Programming E-book pdf and the source Yang Qing a, The book from start to finish are all examples of the use of practical procedures to guide readers step by step, in-depth study.
file-formats
- vtk的文件格式及其他说明 pdf文件形式-vtk file format and other instructions pdf file format
vega
- MultiGenVega虚拟现实场景用于GIS的研究与实践.pdf-Application of multigen/vega virtual reality scene in gis
90114597
- 2010年7月超星新上架新书,PDF格式 书名/超星SS号: 3ds max 室内设计技能实训_90114597-July 2010 Superstar new book shelves, PDF Format Title/Superstar SS No.: 3ds max interior design skill training _90114597
10.1.1.33.877.pdf
- 3D Image Matching Using a Finite Element Based Elastic Deformation Model
DirectD3D
- PDF格式的,学习D3D的好资料,需要的朋友们可以下载-PDF format, to learn D3D good information, need friends can download
3-D-computer-graphics-
- 3D计算机图形学PDF书籍,国外出版,已经翻译成简体中文,初学者和资深开发人员都很值得看-3D computer graphics, PDF books, published abroad, has been translated into Simplified Chinese, beginners and experienced developers are worth watching