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VolumeFog
- D3D实现的雾效,效果很酷,很有参考价值
MFCFog
- 以MFC为框架,D3D为引擎的例子,绘制的场景中雾效的表现
01_VolumeFog
- 体积雾 d3d编程 需要的下 其实很简单的 哈哈 拿来用就可以-Volume of fog required under d3d programming is actually very simple to use can be brought
ocean_project_grid
- 最早用投影网格法实现海面波动效果的代码,基于D3D,进行三维仿真,实现海面的波动效果,雾效果等。-Grid method was first realized by projection effects of sea level fluctuations in the code, based on D3D, three-dimensional simulation, the fluctuation effects to achieve the sea, fog effects.