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DirextX
- 写了一个简单的DirectX3D程序,封装了部分windows api,DX3d设备初始化,以及camera类,terrain类,skybox类-DirectX3D write a simple program that encapsulates part of the windows api, DX3d device initialization, and the camera type, terrain type, skybox class
Picking
- 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DF
ghostGuide
- 力反馈设备phantom desktop的开发指导,包括快速入门、函数列表!-Force feedback device to guide the development of phantom desktop, including the Quick Start function list!
SkyBall
- 一个简单的天空盒设备,适合新手有需求的可以看下-Sky box with a simple device, suitable for novice there is a demand that can be Kanxia
observe
- OBSERVE Create a video file, by continuously reading an image from a local image file, an image file on the internet, a video device connected to your computer or your computer screen.
skin_models
- 蒙皮文件预览器,蒙皮可由max直接导出,对于游戏开发有显而易见的好处。-Skin file preview device, the skin can be directly exported max for game development has obvious advantages.
Locate
- 基于VTK的医学可视化软件中器械置入的空间定位。(医学数据需为DICOM格式,器械应为STL格式)-VTK-based visualization software in the medical device into the spatial orientation. (Required for the DICOM format for medical data, equipment should be STL format)
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- 一个关于osg的顶点访问器(VertexVisitor)示例,可以供初学者学习-A vertex on the osg access device (VertexVisitor) example, you can learn for beginners
DirectX9function
- DirectX函数总结,从创建D3D设备到高阶段的纹理、灯光、材质和mesh等函数一一罗列,可作为实际开发过程中不可多得的参考,也可作为新手了解D3D函数的工具书。-DirectX function sum up, from creating D3D device to a high stage of texture, lighting, materials, and mesh and other functions , the actual development process as a r
Fast3DGraphics
- Fast 3D graphic reference for HTC Device
simpleD3D11Texture
- Simple program which demonstrates Direct3D11 texture interoperability with CUDA. The program creates a number of D3D11 textures (2D, 3D, and CubeMap) which are written to from CUDA kernels. Direct3D then renders the results on the screen. A Direct3D
Equalizer
- Equalizer 是标准的中间件并行创建和部署基于OpenGL的应用程序。它使应用程序能够从多个显卡,处理器和计算机利于规模的渲染性能,外观质量和显示尺寸。均衡器在任何应用程序运行未经修改的可视化系统从一个简单的工作站,以大型图形集群,多GPU工作站和虚拟现实装置- Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applicat