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b样算法
- 在tc++开发环境下,应用b样曲线生成算法绘制hat。-in tc development environment, application-like curve b Rendering Algorithm hat.
机器语言实现三维动画
- 下载1.txt后保存到本地硬盘!然后开始——运行——输入command 进入DOS环境 输入debug<d:\\1.txt 回车(假定文件1.txt保存在D盘根目录) 就可以看见三维动画了!还有音乐哦-download 1.txt keeping to the local hard disk! Then they start -- running -- the importation into the DOS command input debug environment
coons_surface
- 双三次coons曲面的程序,c环境下编译通过-bicubic P. surface procedures, c compiler environment through
1123456789
- solidworks的二次开发简介,让初学者容易进入vb开发环境,简单易懂,要实例的请进,增进交流,提高设计效率。 -Solidworks the second development briefings to the beginners with easy access vb development environment, simple, the examples yuan, enhance exchanges and improve design efficiency.
3dExplorer
- 3d探索实例,模拟真实的作战环境,实现3d漫游功能-3d exploration example, a virtual reality combat environment, and achieve 3d roaming capabilities
toys0.4
- 基于Java3D的模型动画引擎,请用eclipse+Java3D环境。2005年初编写。附带毕业设计论文一篇。注意不要抄袭,这个发表过的。可以导入3d max模型,进行动画设计。附带几个简单的动画例子。-Java3D-based model animation engine, please use the eclipse Java3D environment. Early in 2005 the preparation. Fringe graduation thesis a design. Ta
dx2
- 使用DirectX9c开发工具包 VC++6.0开发环境下 编写的一3D三角形旋转实例-use 939NF4G development kit VC + + 6.0 development environment prepared by a 3D 1.30 examples of rotary -
FirstMod
- 3dmax sdk插件的基本编写过程,包括环境的配置,基本的调试-3Dmax sdk plug-in the basic preparation process, including the configuration of the environment, the basic debugging
Tut07_Mesh
- 把3dMax文件转换为.x文件,然后在vc环境下把模型导入到d3d中。-put 3dMax for document conversion. X, and then in vc environment where D3D model imported into China.
torqueCH2
- 3d游戏开发大全书所附带源吗,第二章,开发环境UltraEdit-3d game development book volumes attached to the source? II, development environment UltraEdit
XNAContentPipelineXMeshRenderer
- 微软XNA c#2005 3d图形导入,需要有xna的运行环境和c#的运行环境还需要directX-Microsoft backcross c # 2005 into 3d graphics, need xna operation and c # runtime environment also need directX
DXUT_texture
- 以VC2003为开发环境,在D3D的平台下,实现贴图灯光效果-to VC2003 for the development environment, Motion platform to achieve map lighting effects
D3D_Light
- 以VC2003为开发环境,在D3D的平台下,实现三维环境中灯光的效果-to VC2003 for the development environment, Motion platform, the 3D environment lighting effects
sift-1.1.1_20061214_win
- visual .net 2003环境下的sift,需要gsl (for windows版本)和opencv支持。-visual. Net 2003 under the Environment sift, gsl need (for windows version) and opencv support.
VisiWorks
- c#编程环境下的演示代码 3d_terrain_visualisation-c # programming environment under the demonstration code 3d_terrain_visualisation
gbcubej
- 利用Applet绘制3D立方体,可旋转,3D环境绘制,Matrix的计算-use 3D cube drawing, rotation, 3D rendering environment, the calculation Matrix
VirtualDemo
- vc实现的3D漫游,主要实现第一人称视角的室内漫游和室内环境渲染-vc achieve 3D roaming, main first-person perspective roaming the indoor and indoor environment exaggerated
vc++_opengl_directx_cartoon_programme_sourcecode.r
- VC++开发环境下的openGl和directx三维动画编程.-VC development environment under the openGl directx 3D animation and programming.
RayCasting
- 使用Raycasting算法进行体数据绘制,绘制了一个三维球体,并将体数据值输出保存在文本文档中,vc7环境-use Raycasting algorithm volume data mapping, mapping of a three-dimensional sphere, value and volume data stored in the output text file, the environment vc7
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.