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EIT_eidors_v3.6
- EIDORS的电阻抗成像仿真软件。版本3.6,日期为7 Jul 2012。采用matlab编写。汇总了大量的算法-EIDORS electrical impedance tomography simulation software. Version 3.6, Date 7 Jul 2012. Using matlab. A summary of a large number of algorithms
sph
- 模拟海量小球,并且运动 -a large number of balls moving
osg
- 汇聚了大量有关osg相关应用的参考资料,其中包括多通道显示以及场景漫游等多种应用的实现方法-OSG brings together a large number of relevant reference materials related applications, including multi-channel display and a variety of applications such as scene roaming implementation of the Ways
openvl-0.3.0.tar
- 体绘制库,提供大量现有的算法实现。可以读取多种体素格式文件。-Volume rendering library, providing a large number of existing algorithms. Can be read by a variety of speed file.
OpenSceneGraph-2.8.2
- Source code of OSG. The OpenSceneGraph is a fast high level method of generating 3D computer graphics. As such it has a large number of powerful concepts embodied in its nodes, all of which deserve some descr iption.
3wei
- 虚拟战场中存在着车辆、武器装备等大量的实体模型,这些模型是战场环境仿真的重要组成部分。为更加有效地管理 和重用这些模型-Exists in the virtual battlefield vehicles, weapons and equipment such as a large number of physical models, these models are simulated battlefield environment an important part. To more e
3dActive_src
- 一个3d可视化控件 ,不需要在进行编译 遵循Cpol-The control can perform the following functions: Axis customization, including customizable font, colors, and titles. Plot a large number of points and updating one or more plots on the graph with new data, replacin
melnikov
- 用VRML编写的一个城堡模型,使用大量的方法-Written in a castle with a VRML model of a large number of methods used
3dshuxue
- 3D游戏与计算机图形学中的数学方法概括了大量的算法,让你对3D图形编程更了解。-3D games and computer graphics in general a large number of mathematical algorithms, give you a better understanding of 3D graphics programming.
bubble
- 冒泡排序,给定一组数,按从小到大输出-Bubble sort, given a number of groups, from small to large output. . . .
Sandy3-1-2_src_docs_rev1141
- Sandy3D是由Thomas Pfeiffer于2005年8月创建的基于flash的3d引擎,拥有as2/3/haxe版本,和友好的文档支持与大量官方的教程。由于某些原因,已经于发布了3.1.2版本之后停止了更新。 特性 剔除视锥 高级阴影效果(Phong, Gouraud, CelShading, flat shading) 友好的材质类,支持透明,支持MovieClip Flash player7 - 10的兼容性 可处理多种流行的3D模型格式(C
PCL-1.6-sources
- PCL(Point Cloud Library)是在吸收了前人点云相关研究基础上建立起来的大型跨平台开源C++编程库,它实现了大量点云相关的通用算法和高效数据结构,涉及到点云获取、滤波、分割、配准、检索、特征提取、识别、追踪、曲面重建、可视化等。这里是PCL1.6的例子源码-PCL (Point Cloud Library) is on the basis of absorbing the predecessors Point Cloud related research to build a
RANSAC
- 随机采样一致性算法,能够从大量点云数据里提取出最优平面,而且速度较快。-RANSAC algorithm, can extract the optimal plane a large number of point cloud data, and the speed is fast.
webgl
- webgl的初学案例,本案例中包括了大量的webgl源代码,适合新手学习-Webgl beginner case, this case includes a large number of webgl source code, suitable for novice learning
THREE.JS开发指南
- The Javascr ipt 3D Library for WebGL - Second Edition,作者Jos Dirksen 全面讲解Three.js开发的实用指南,循序渐进讲解Three.js的各种功能。 通过大量交互式实例,深入探索使用开源的Three.js库创建绚丽三维图形的实用方法和技巧(The Javascr ipt 3D Library for WebGL - Second Edition, author Jos Dirksen Comprehensive expl