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Example3D
- 更新的这个C++代码范例演示了一个简单3D引擎。显示屏上所有可见内容都用Open GL ES作了3D渲染;如果终端支持的话该范例也支持硬件加速。这个应用支持S60 3rd Edition及后续版本,可适应不同屏幕尺寸和显示方向。经过更新的这个版本提供了加强的纹理载入并增加了堆与栈的大小。可以从诺基亚论坛网站下载支持S60 2nd Edition和Series 80 2nd Edition的独立范例。主要的类有:OpenGL ES (API), CIdle, Math, CImageDecoder
NPSTutorials.rar
- osg示例源码,内含osg的基本类库的功能及应用,示例经典,值得初学者学习,OSG sample source code that contains the basic class library OSG functions and applications, the classic example, it is worth learning for beginners
OgreOpcode
- 《ogre从生手到入门》教程的配套源码_物理碰撞部分-" Ogre from the novice to Getting Started" tutorial complete source _ part of the physical impact
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.
DirectX
- DirectX 3D图形与动画程序设计 源代码 包含有所有示例程序的完整内容(工程文件、源代码文件、可执行文件以及运行效果图片文件等)、示例程序目录和简要说明文件 各章的各示例程序也保存在各自的相应目录下,各示例程序相对独立,可以独立编译、调试和运行。-DirectX 3D graphics and animation program has all the source code contains the full content of the sample programs (eng
textureSampling-v0.0-.tar
- Descr iption: textureSampling source code 0.0 (maya plugin) Function: Sample textures with particles or transforms.
wing
- This is for direct x mesh using sample code
Horde3D_SDK_1.0.0_Beta4
- 开源的3D引擎。简单实用。 带有示例代码,和引擎代码-Open-source 3D engine. Simple and practical. With the sample code, and the engine code
opengraphs
- OpenSceneGraph配套的Sample文件,可以用来学习OpenSceneGraph的初级编程。此源代码如果在您的机器上通过编译,那么说明您没有正确得配置OpenSceneGraph库文件。-OpenSceneGraph supporting Sample files can be used to study the primary programming OpenSceneGraph. This source code on your machine if you compile, t
VRML.sample
- VRML很不错的初学实例,每行代码都有详细的注释-VRML is a good beginner instance, each line of code has detailed notes
Framework_for_the_preparation_of_3D_games_with_C_s
- 用C编写3D游戏框架示例的文档,包含了重要的代码。可供学习和使用。-Framework for the preparation of 3D games with C sample documents, including the important code. For learning and use.
ChapterData_3D_Game_engine
- 一本介绍 3D 游戏引擎开发的书籍随书附带的源代码。-3D Game Engine Programming (C) 2004 Oliver Duvel, Stefan Zerbst CD-ROM Contents: 1. Chapter Data 2. Tools 3. Sample Chapters ____________________________________________________________________ 1
OSGEarthExampleTest
- 这是关于open scene graph 编程的一个mfc的示例代码!-This is about a mfc open scene graph programming sample code!
VTK-coding-samples
- vtk 入门程序样例,全是一些vtk学习的小例子源码,适合初学者学习。-VTK sample introduction to applications, is all some small VTK learning example source code, suitable for beginners to learn.
Direct3DSDK
- DirectX3D入门教程,包括教程以及事例代码-Direct3D Tutorial, including tutorials and sample code
HUD
- OSG中hud的使用方法与示例代码。需要借助OSG三维库。(The use of HUD in OSG and the sample code.)