搜索资源列表
C-DCT
- 上传的是C编写的DCT算法,在图象处理方面常用到,希望对你有用-upload is prepared by the C DCT algorithm, the image processing used to the hope that useful to you
DXProject91231
- 用directx编写的一个3d动画,初次上传自己编写的代码,希望大家多多批评!-prepared with a DirectX 3d animation, the preparation of the initial upload their own code, we hope that many criticisms!
docs
- 站长还不让我下载代码,那我就再上传一个关于HOOOPS的学习 原版英文文档。请站长高抬贵手阿-head not let me download code, then I would have to upload a HOOOPS on learning English original documents. Please spare the head of A
Unit5
- DELPHI人事管理部分,为何要上传呢,搞不懂-DELPHI Personnel Management, why should upload it, do not understand.
DirectX07
- 游戏开发导引第七章源码,三角形面的绘制,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传-game development Seeker Chapter VII source, triangular surface mapping, a good book, portal not found on the source code, upload it, too (a total of more than 10 trillion) download diffic
DirectX08
- 游戏开发导引第八章源码,立体面的绘制,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传-game development Seeker Chapter VIII source, three-dimensional surface rendering, a very good book, not found on the portal source code, Upload it, too (a total of more than 10 trillion) d
DirectX10
- 游戏开发导引第十章源码,纹理贴图,书很好,BaiDu上搜不到源码的,故上传,太大了(总共10多兆)下载困难,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 10 source, texture mapping, a good book, not found on the portal source code, Upload it, too (a total of more than 10 trillion) download difficu
DirectX11
- 游戏开发导引第11章源码,颜色混合,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 11 of the source code, color mixing, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, bu
DirectX12
- 游戏开发导引第12章源码,网格应用,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 12 source, grid, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, but separated from Bud
DirectX13
- 游戏开发导引第13章源码,骨骼动画,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 13 source, skeletal animation, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, but sepa
DirectX14
- 游戏开发导引第14章源码,地形渲染,书很好,BaiDu上搜不到源码的,故上传,太大了(总共200兆)难下载,只好分开传,原本该网站只有1-5章内容-game development Seeker Chapter 14 source, topography exaggerated, a good book, not found on the portal source code, Upload it, too (total 200 megabytes) hard to download, but
free_fem_heat2
- 呵呵,上次有朋友说没完全,再把所有的文件上传,希望给你方便啊:有限元的三维心脏建模,用C++编写的3-D绘图的软件的源码,跟大家分享一下.. -Oh, a friend of mine said last not completely, and then upload all the documents, and hopes to give your convenience ah : 3D finite element modeling heart, prepared by the C 3-D
黑屏DirectDraw框架
- 建立directx的基础框架,由于前一次上传有误,所以从新上传了一个,还请大家多多担待-establish the basic framework, as the former first upload error, a new uploads, I wish everybody a lot tolerance!
强大的人脸识别程序
- 强大的人脸识别程序,三维点云重建,不保留了 上传加人品。对毕业课设有很大帮助的。-Robust face recognition program, three-dimensional point cloud reconstruction, plus character is not retained upload a.
osgCal_VCProject
- OpenSceneGraph是一款高性能的3D图形开发库。广泛应用在可视化仿真、游戏、虚拟现实、高端技术研发以及建模等领域。使用标准的C++和OpenGL编写而成,可以运行在Windows系列、OSX、GNU/Linux、IRIX、Solaris、HP-Ux、AIX以及FreeBSD操作系统 Cal3d:基于骨骼的角色动画实现 osgCal:针对OSG封装Cal3d,以方便地在OSG里使用Cal3d的库。 osgCal官方没有VC工程,上传的是我自己做的! -OpenSceneG
TONG
- 还是和上面上载的一样也是三维零件图,可以直接用到论文里面的,很方便,穿给大家-And upload or above is also a three-dimensional parts of the same map, which can be used directly on the paper, it is convenient for everyone to wear
SOUNDMAN
- at least five sourcecodes/documents. (upload 5 files, you can download 200 files). Webmaster will activate your member account after checking your files. If you do not want to uplo
GLAux
- glaux lib&header glut 3.7.6 for opengl dev havn t include "glaux". so, I upload it for who need it.
Terrain
- 简单地形实现,需要配合自己上传的library-Simple terrain implementation, the need to adjust your upload library
car-model
- How to upload a car in OpenGl