搜索资源列表
DepthOfField-HLSL
- ati的深度范围例子用高级渲染语言hlsl写的 用的是direct3d api-ati example of the depth range with advanced rendering Shader Model 2.0 language written using the Direct3D api
DX10_Source
- Advanced 3D Game Programming with DirectX 10一书的配套源码
shader
- Shader 很详细的shader入门讲解 hlsl讲解 d3d进阶教程-Shader in great detail to explain hlsl explain shader entry d3d Advanced Tutorial
ani3D-2.2.1.tar
- Flexible Tetrahedral Mesh Generator Using Advanced Front Technique
ChunkLodDemo
- 基于D3D9的ChunkLod地形Demo,C++封装,有比较初级的四叉树场景管理,Frustum裁剪,天空盒和基本摄像机功能.适合DX进阶学习.-Based on D3D9 s ChunkLod terrain Demo, C++, a relatively junior quadtree scene management, Frustum clipping, sky boxes, and basic camera support,it s for DX advanced learning.
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.
Chapter1_Code
- directX9.0C++源码,可用于初级学习等等.-advanced directX9.0 programing
MultiAnimMesh
- 关于dx sdk 多动画集高级网格模型动画的例子,本例子是关于多动画集骨骼动画的动画实例,可以帮助你更好的理解骨骼动画计算-Dx sdk on more advanced animation set animation mesh example, the example is set on the number of skeletal animation animation animation examples, I can help you better understand the calc
3Dsuanfa
- c++中的数值算法 Bsp分割算法简述.地形碰撞检测方法,地形渲染的动态LOD四叉树算法详细实现.高级碰撞检测技术.四叉树和八叉树的剔出选择.图片镂空算法集合-c++ in the numerical algorithm outlined Bsp segmentation algorithm. terrain collision detection methods, dynamic LOD terrain rendering algorithm in detail quadtree achiev
VisualCOpenGL
- Visual C++高级编程技术--OpenGL篇,费广正编写,随书源码,编译后可以直接运行。-Visual C++ Advanced Programming Techniques- OpenGL articles, charges widely being prepared, as the book source code, compiled to run directly.
jpeg6b
- 图形编辑,jpeg库,从下属文件中可以找到libjpeg.lib,看opengl高级编程可以用到。-Graphics editor, jpeg library, the file can be found from a subordinate libjpeg.lib, see opengl advanced programming can be used.
file
- This program is the assignment submitted for advanced computer graphics course. The mesh viewer program load the 3D mesh model and dispaly. Other options are avalible.-This program is the assignment submitted for advanced computer graphics course. T
realwater_source
- RealWater is an advanced fluid animation system
11_MultiAnimMesh
- 《精通DirectX》 第十三章 网格模型高级技术中源码之一-" Proficient in DirectX" Chapter XIII mesh model, one of advanced technology in the source
3D-game-development-base-and-source
- 3D游戏开发基础教程及源码 (基础入门和进阶)-3D game development and the fundamentals of basic and advanced source
Direct3D_example
- 网格模型高级技术:Direct3D对加载到内存中的网格模型提供了优化功能,通过网格模型优化可以明显提高三维模型的渲染速度,这对渲染速度要求较高的三维图形程序和游戏具有非常重要的现实意义。 对于程序员而言,对网格模型进行优化是比较简单的,只需调用接口ID3DXMesh的方法Optimize-Advanced mesh technology: Direct3D loaded into memory for the grid model provides optimization, mesh
01_HLSLSelfShadowing
- HLSL的高级应用,通过HLSL编程实现自遮蔽阴影。-The advanced application of the HLSL HLSL programming to achieve self- shadow is .
02_HLSLBumpTexture
- HLSL的高级应用,通过HLSL编程实现凹凸纹理映射。-The advanced applications of HLSL HLSL programming bump texture mapping.
03_HLSLCubeMapping
- HLSL的高级应用,通过HLSL编程实现立方体环境下的映射。-The advanced applications of HLSL HLSL programming , cube environment mapping .
Directx3D-10-advanced-topics
- Directx 10 3D 蚔牁晤最旮僅抻坰菴9梒埭鎢-09_Directx3D詢撰翋枙__.exe-Directx 10 3D game programming depth exploration of the source-09_Directx3D Chapter 9 Advanced Topics __.exe