搜索资源列表
surfacenormals
- shapeletsurf.m :通过表面法向量重建三维表面; frankotchellappa.m:用Frankot and Chellappa的算法重建可积性三维表面; grad2slanttilt.m:根据梯度值求取slant 和tilt角; slanttilt2grad.m :根据slant 和tilt角度求三维表面的梯度。 详尽的可见压缩文件中的说明-shapeletsurf.m : France Vector surface reconstruction of 3D s
Vision
- 一个自己写的简单光线投射法的体绘制算法,内部包含人头骨的数据文件,简单易懂-himself wrote a simple ray casting method of volume rendering algorithms, the internal human skull contains the data files, simple and understandable. .
立方体旋转动画
- 本程序提供了三维坐标转换为二维坐标的算法,实现在屏幕上画三维图,并提供立方体绕任意轴旋转动画的算法。-procedures for the three-dimensional coordinates of the conversion of two-dimensional coordinates of the algorithm to achieve on the screen painting three-dimensional map, and provide cube rotating a
RayCasterCode基于光线投射算法的体绘制基数的应用
- 本代码是基于光线投射算法的体绘制基数的应用,其中包括KDTREE等加速算法。-This code is based on ray casting volume rendering algorithm for the application base, including KDTREE other acceleration algorithms.
StereoRegion1.zip
- 基于区域的立体匹配算法 本算法从两幅彩色立体图像对中提取深度信息,使用过滤器消除视差图深度估计中的不稳定性。,Region Based Stereo Matching Algorithms region based stereo matching algorithms are developed for extraction depth information from two color stereo image pair. A filter eliminating unrelia
EIT_eidors_v3.6
- EIDORS的电阻抗成像仿真软件。版本3.6,日期为7 Jul 2012。采用matlab编写。汇总了大量的算法-EIDORS electrical impedance tomography simulation software. Version 3.6, Date 7 Jul 2012. Using matlab. A summary of a large number of algorithms
TestDelaunay
- 运用CGAL算法库,实现delaunay三角剖分,实现效果较好。-Use CGAL algorithms library, perform delaunay triangulation, the effect is perfect.
raycasting_tutorial
- 老外写的GPU加速的raycasting算法,硬件加速算法用CG编写。对学习硬件加速的体绘制算法很有用-Written by foreigners GPU-accelerated raycasting algorithms, hardware-accelerated CG algorithm used to prepare. Learning hardware-accelerated volume rendering algorithm is useful
roam
- 介绍地形三角网格算法ROAM的经典算法,简单易学-Introduction terrain ROAM algorithm for triangular mesh of the classic algorithms, easy to learn
Cjiajia2D3DgraphicsProgram
- 二维,三维分形图的生成算法,技术,一些典型实例-2D,3D graphics producing algorithms, technical methods, and some important examples.
FinalImageProcess
- 图像处理程序最后总结版,总结多年来的图像经典处理算法,希望对大家有所帮助。-Image processing procedures concluded edition, summed up over the years, the classic image processing algorithms, and they hope to be helpful to everyone.
Local_Mesh_Edit_Algorithm
- 网格模型局部编辑算法,秦旭佳等作者。网上很难得的!-Edit partial mesh algorithms, such as author QIN Xu-jia. Online hard to come by!
motion-extract
- 运动目标提取和跟踪是视觉分析、高级行为理解以及运动编码等计算机视觉 应用领域中基本而又重要的一步,也是计算机视觉中的难点问题。本文深入研究 了运动视觉中目标的精确提取与跟踪算法,包括运动检测、阴影消除、外轮廓提 取以及目标的跟踪四个方面-Extraction and tracking of moving targets is a visual analysis, to understand high-level acts, as well as encoding movement i
openvl-0.3.0.tar
- 体绘制库,提供大量现有的算法实现。可以读取多种体素格式文件。-Volume rendering library, providing a large number of existing algorithms. Can be read by a variety of speed file.
Binocular.stereo.calibration.algorithms
- 双目立体标定算法(有测试图片),是用visual C++编写的程序。对于研究机器视觉的人有帮助-Binocular stereo calibration algorithms (with test image), is written in visual C++ programs. For the study of machine vision to help people
pointintriangle
- 点到三角形的距离计算 原理来源于《计算机图形学几何工具算法详解》英文名字叫做"Geometric tools for Computer Graphics",这是一本出发点很好的书,只是可惜其中的错误多的令人目不暇接、难以忍受。完美的东西得来不易,虽然有错误,但是其中的原理还是值得借鉴。 现在是计算点到三角形距离的源代码,附带测试程序,可以直接测试运行。-Point to triangle distance calculation principle derived from
CoolCode_Src
- 一个很酷的3D算法演示,包含矩阵旋转、透视投影-A cool demo of 3D algorithms, including matrix rotation, perspective projection
raytracing
- 整体光照模型,光线跟踪算法。直接编译运行即可。 三维物体为两个球。实现了高光、阴影、消隐。-Global illumination model, ray tracing algorithms. Can directly compile and run. Three-dimensional objects into two balls. To achieve a high light, shadow, blanking.
CS-Recovery-Algorithms
- CS算法 CS算法 CS算法 CS算法-CS Recovery Algorithms CS Recovery Algorithms CS Recovery Algorithms CS Recovery Algorithms
Hole Filling algorithms
- Algorithms with hole filling techniques