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mink
- Mink Convolve This code is described in \"Computational Geometry in C\" (Second Edition), Chapter 8. It is not written to be comprehensible without the explanation in that book. Compile: gcc -o mink mink.c (or simply: make)
udpoint
- The Hammersley and Halton point sets, two well known low discrepancy sequences, have been used for quasi-Monte Carlo integration in previous research. A deterministic formula generates a uniformly distributed and stochastic-looking sampling pattern,
3DMathPrimer
- 《3D数学基础:图形与游戏开发》专业培训机构指定教学参考书,多家游戏开发企业共同推荐,游戏业界权威,探索游戏开发背后的核心秘密。《3D数学基础:图形与游戏开发》主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说尤为重要。作者详尽地讨论了数学理论,并在必要时提供几何说明,帮助读者形成直观的3D感。书中还提供了将理论应用于实践的C++类,并且在每章结尾处提供练习。《3D数学基础:图形与游戏开发》介绍了基础概念,如向量、坐标空间、矩阵、变换、欧拉角、齐次坐标空间、几何图元、相交性检测和三
DiscreteAndComputationalGeometry
- Discrete and Computational gemetry(离散计算几何)是计算机图形学领域大牛JOSEPH O’ROURKE所著,建议新手们把它当作随手的资料,因为图形学的很多论文的基本知识点都可以在这里找到.-Discrete and Computational gemetry (discrete computational geometry) is the field of computer graphics the Daniel Joseph O Rourke book, re
vbdiaoyo32
- 介绍了作为开发软件的重要工具Visual Basic和MATLAB的发展情况,论述了利用Visual Basic 6.0中的ActiveX技术调用MATLAB的计算引擎,给出了Visual Basic和MATLAB联合开发的方法,使MATLAB 能在VB环境下运行,实现了VB的可视... -Introduced as an important tool for the development of software development in Visual Basic and MATLAB
CAGD_NURBS
- 施法中新版《计算几何与计算机图形学》,书中所带光盘,包含书中源码和其团队开发的软件,能够实现曲线曲面拟合和编辑-The new cast of Computational Geometry and Computer Graphics , the book brought the disc that contains the source code in the book and his team developed software enables curve and surface fitt
3D数学基础
- 3D数学是一门与计算几何相关的学科,计算几何则是研究怎样用数值方法解决几何问题的学科。3D数学和计算几何广泛应用在那些使用计算机来模拟3D世界的领域,如图形学、游戏、仿真、机器人技术、虚拟现实和动画等。(3D mathematics is a subject related to computational geometry. Computational geometry is the subject of studying how to solve geometric problems by