搜索资源列表
GameEngine06
- 第六章源码,游戏框架输入和时钟引擎(CGameEngine_APP CGameEngine_Input CGameEngine_Timer)-Chapter VI source, Game clock input and engines (CGameEngine_APP CGameEngine_I nput CGameEngine_Timer)
irrlicht.HelloWorld
- 最好的开元引擎irrlicht的例子,需要的下载-inception of the best engines irrlicht example, the need to download
Minmap
- For those of you who don t know, mip-mapping is a form of anti-aliasing that is used in many 3D rendering engines. It prevents the well-known interference pattern that occurs on detailed textures, known as the moir?pattern . This happens because when
ms3dImportExport_ver1_0.zip.zi
- milkshape的.ms3d文件和3ds max的文件之间的转换工具,另外还支持gmax,A utility for importing and exporting .ms3d files into 3ds Max and Gmax. This is used in conjunction with GrumpyOldMan s meshconverter to get models from .mesh files into 3ds Max (and Gmax) which preser
SourceCode
- 国外经典3D地形编程书籍《Real-Time 3D Terrain Engines using C++ and DirectX9.rar》的完整源代码-Foreign classic 3D terrain programming book " Real-Time 3D Terrain Engines using C++ and DirectX9.rar" the complete source code for
myMayavi2
- 两个分割窗口显示同一个场景,可以分别操作,各自不影响-An example to show how you can have multiple engines in one application.