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OceanWater
- 海面的模拟The OceanWater sample demonstrates the use of vertex and pixel shaders to create the effect of a shiny oscillating ocean surface with multiple waves moving in different directions.
OceanWater
- 一个基于DX的海水效果生成,主要使用shader渲染-Water based on the effect of DX generation, the main use of rendering shader
OceanWater
- D3D实现的海水的逼真绘制和显示,界面简单,实时显示帧速,绘制效果逼真,可全屏或窗口显示。很容易加入其他特效。-D3D water to achieve the realistic rendering and display, the interface is simple, real-time display帧速, realistic rendering effects can be displayed full screen or window. Very easy to add other