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vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environm
ROAM-LOD
- ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default
PSSMDemo_
- shadow map(阴影图)中的pssm学习代码,包括D3D9,D3D10和opengl版本-Shadow map ( shadow ) in PSSM learning code, including D3D9, D3D10 and OpenGL version
cmy
- 在VC++下编写OPENGL 的实例 此例是在球体上贴上世界地图做成转动的地球仪-Prepared in VC++ examples of OPENGL this case is affixed in the sphere rotating world map made of the globe
openglhuizhiquxian
- opengl提供的都是基本图素,点线面,要绘制曲线,曲面比较困难,本程序主要就是用opengl绘制集中重要的曲线。-opengl provided are basic map elements, point, line and plane, to draw the curve, surfaces more difficult, this program is mainly focused on the important use opengl draw the curve.
dixing3D
- 立体显示地形,效果不错,可以实现程序,看立体的地形图,opengl实现-Stereoscopic display terrain, good results can be achieved procedures, see three-dimensional topographic map, opengl achieve
cascaded_shadow_maps
- NVIDIA SDK10 shadow map GLSL OpenGL
yusan
- 在VC++中使用OpenGL实现旋转的雨伞的绘制-In VC++ in the use of OpenGL to achieve rotation of the umbrella of the map
aaa
- 这是用MFC编写的使用openGL的视口代码。 CChildView::CChildView() 构造函数 CChildView::~CChildView() 析构函数 BEGIN_MESSAGE_MAP(CChildView,CWnd ) 消息映射 BOOL CChildView::PreCreateWindow(CREATESTRUCT& cs)创建窗口重新设置窗口参数 BOOL CChildView::PreTranslateMessage( MSG* pMsg ) 翻
sanweixianshikongjian
- 在OpenGL和VC#的基础上实现地形图的三维显示,有源代码-In the OpenGL and VC#, based on the three-dimensional topographic map display, active code
op2
- opengl三维空间图c/c++,这个非常好用哦,对学习图形编程有很大的帮助。-opengl three-dimensional map c/c++, this is very easy to use Oh, great for learning graphics programming help.
OPGLGame
- OPENGL 老鼠迷宮 是作業之一 按test.bat 運行 自動加載迷宮地圖-OPENGL rat maze is one of the automatic loading operation by test.bat maze map
huanjingtietu
- opengl实现的环境映射,并且有场景的绘制,对学习环境贴图有很大帮助-opengl implementation of environment mapping, and rendering a scene of great help learning environment map
BumpMapping
- 关于osg的凹凸贴图特效(BumpMapping)示例,可以看看学习一下-Osg effects on the bump map (BumpMapping) example, you can look at to learn about
BSPLoader
- 这是一个加载BSP地图的例子,用opengl写的,很直得一看。-This is an example of loading BSP map, written with opengl, it was a straight look.
Qt_OpenGL
- 利用Qt和OpenGl实现三维空间中移动位图以及如任何在旋转的物体上贴图并打上光线以及融合(透明)处理等。-OpenGl implementation using Qt and moving three-dimensional space and if any of the bitmap object in the rotating map and marked with light and the integration of (transparent) treatment.
Cyber-Rotation
- 主要通过VC6.0在OpenGL中,建立一个可自由移动并可贴图的立方体-By VC6.0 in OpenGL, the establishment of a cube can move freely and can map
Shadow-map
- 利用OpenGL實作shadow map,程式碼可以直接執行。 1.利用鍵盤方向十字鍵可以控制光的位置。 2.F1鍵可以決定是用mipmap還是anisotropic filter。 3.滑鼠的中間滾輪點擊一下,可以使camera自動旋轉,再按一下就停止轉動。 4.PageDown降低camera的高度,PageUp則是增加camera的高度。-OpenGL implementation shadow map, the code can be executed directly.
migong
- 设计一个OpenGL程序,创建一个三维迷宫,支持替身通过一定交互手段在迷宫中漫游,基本功能包括: 迷宫应当至少包含10 * 10 个Cell,不能过于简单,下图给出一种示例。 读取给定的替身模型,加载到场景中。 键盘方向键控制替身转向与漫游。 有碰撞检测,替身不应当穿墙。 支持切换第一视角和第三视角进行观察。 迷宫场景中的墙、地面等应贴上纹理。 扩展功能:
Height-Map
- 基于OPENGL的高度图,带水波特效,很适合新手参考学习-OPENGL based on the height of the chart, with water effects, it is suitable for beginners reference learning