搜索资源列表
雨的制作
- DFlying 提供的动画理论与 Flash 制作结合实践教程,第一篇要给大家讲解的是关于雨的动画制作方法——很标准的动画制作。-DFlying the Flash animation production theory and practice of combining Guide, the first chapter to give you on the rain on the animation -- very standard animation.
Direct_exp
- 在VC下利用directX9.0写的很好的3D图形编程的例子,包括.x文件的读取,纹理的加载!适合初学者练手!-in VC directX9.0 write using a good 3D graphics programming examples, including. X document read, texture loading! For beginners to practice hands!
3Dimageprogramming
- 原代码下载,我对计算机图形学的编程实践,包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。-download the original code, the computer graphics programming practice, including line drawing, anti-aliasing line, Circle. painted oval, rectangular pain
3Dpicture
- 本程序中利用了一个可用于有限空间内三维成像的简易算法。根据有限空间中底面上所有采样点在三维笛卡儿空间内的坐标(x,y,z),然后将其转换为计算机屏幕上的像素点的坐标(x,y),从而绘制出具有真实立体感的图像。实践证明,利用此算法可以很方便地在计算机屏幕上绘制任意旋转的三维图像。-the use of the procedure can be used to a limited space within 3D imaging of simple algorithm. According to th
Java 3D编程实践
- Java 3D编程实践.rar Java 3D 编程实践——网络上的三维动画 一书的源码,介绍了java3d编程,-Java 3D programming practice. Rar.rar Java 3D programming practice -- on the Web 3D animation of a source book, introduced the java3d programming,
3d_rotat
- 3维绘图 ,视角. 适合初学者,练手-3-D graphics, perspective. Suitable for beginners, practice hand
MFCOpenGL
- 画图软件,这是我上机实习做的用Opengl开发的2D画图软件(我们上机实习的大作业),它具有绘制图形,选定图形,裁剪图形。。。等等它全部采用Opengl开发制作,是你三维的好代码-Drawing software, which is on my machine to do the internship with opengl 2D drawing software development [we practice on a large machine operation], it has dra
MFCExample
- mfc例程,用于实现三维图形交互,即opengl的使用练习-mfc routines for the implementation of three-dimensional interactive graphics that use opengl practice
directshow
- "DirectShow Development Guide" * Author : Lu Qiming (a) JIN Bang fly (Revision) * Synopsis : The book is DirectX 9.0 SDK version, modeled The contents cover almost the Windows platform using DirectShow coding for the C side aspect. The book is divide
shadow
- 一个OPENGL的练习程序,来进行形状的编辑-OPENGL practice a process to shape the editorial
3Dtransformation
- VC++进行三维变换。主要用于计算机图形学的教学和实习。对本人有用,希望对大家帮助-VC++ three-dimensional transformation. Mainly used in computer graphics in teaching and practice. Be useful to me, in the hope that everyone will help
example
- VTK做为一种重建三维图像的软件,现在得到了广泛的使用,本例子可以作为初学此软件的人用来练习-VTK as a kind of three-dimensional image reconstruction software, is now widely used, this example can serve as a beginner who used to practice this software
zhang_VRML
- 这是中科院的学生做的校园漫游的课程实践,有参考价值哦!-This is a CAS school students roaming the course to do the practice with reference Oh!
ji_VRML
- 中科院研究生做的VRML 漫游实践,实现校园的场景漫游。-CAS graduate students to do practice VRML roaming, roaming the scenes to achieve campus.
EffectTexture
- EffectTexture,描述的是用HLSL创建一个逼真的效果!非常适合初学者查看并练习!为以后用GPU编程打下更深的基础!-EffectTexture, describes the use HLSL create a realistic effects! Very suitable for beginners to view and practice! For future use of a deeper GPU programming based!
osgOK
- 将osg基本功能写到一个程序里,是很好的OSG入门资料。平台vs2010,osg2.9.9版本。-osg practice
geom3d_2011.06.30
- 这是一个基于三角曲面网格实现测地线算法的matlab程序源码-This is an implementation of geodesic (shortest path) algorithm for triangular mesh (triangulated surface) first described by Mitchell, Mount and Papadimitriou in 1987[1] with some minor improvements, extensions and sim
3DMathPrimer
- 《3D数学基础:图形与游戏开发》专业培训机构指定教学参考书,多家游戏开发企业共同推荐,游戏业界权威,探索游戏开发背后的核心秘密。《3D数学基础:图形与游戏开发》主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说尤为重要。作者详尽地讨论了数学理论,并在必要时提供几何说明,帮助读者形成直观的3D感。书中还提供了将理论应用于实践的C++类,并且在每章结尾处提供练习。《3D数学基础:图形与游戏开发》介绍了基础概念,如向量、坐标空间、矩阵、变换、欧拉角、齐次坐标空间、几何图元、相交性检测和三
start-VRML
- 适用于初学VRML的人员 练习开发 是很好的自学源码-Personnel practice development for beginner VRML
opengl_afterclass
- opengl学习第七版的随书源码,有书的同道可以随书练习-the opengl learn the seventh edition with the book source, fellow book can practice with the book