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vrml_doc
- 这个是三维WRL格式文件的读取和写入源代码的相关文档,准备做三维编辑和CAD的朋友可以-WRL this the three-dimensional format read and write to the relevant source code files, prepared to do editing and 3D CAD friends can s
任意平面的裁切0.2
- 基于vtk的三维重构与裁切: 1.16位非压缩位图的读取与设置. 2.图像数据载入映射器 3.裁切平面的设置 4.边界的设置与显示 5.三维重构 注:需安装vtk4.0以上版本-It s about 3D reconstruct and clip based on VTK including reading and configration of 16 bits non_contracted bitmaps,the mapper for image data loadin
硕士博士论文全文
- 包含三篇硕士博士论文全文。都是针对三维数据重建方向的,对做此课题者有很好的参考价值。-includes three master's doctoral dissertation by. Three-dimensional data are directed at the reconstruction of the direction of this issue do have a good reference value.
3d-teapot
- Teapot teapotdemo A demo that uses the famous Newell teapot to demonstrate MATLAB graphics features. The teapot is defined by 32 bicubic bezier patches. The patches can be tesselated to surfaces at a wide range of resolutions. The resulting surfac
Chapter1Src
- 微软的新作xna c#2005 教程第一课的源码-for Microsoft's new xna c # 2005 Guide to the first lesson of FO
Chapter2Src
- 微软的新作xna c#2005 教程第2课的源码-for Microsoft's new xna c # 2005 Guide Lesson 2 source code
Chapter3Src
- 微软的新作xna c#2005 教程第3课的源码-for Microsoft's new xna c # 2005 Guide to the first three classes FO
Chapter4Src
- 微软的新作xna c#2005 教程第4课的源码-for Microsoft's new xna c # 2005 Guide Lesson Four of the FO
Chapter20_25
- DirectX 3D Graphics Programming Bible(by Julio Sanchez and Maria P. Canton)一书的随书光盘源码,VC++5和6下都能执行。20-25 chapter s contents.-DirectX 3D Graphics Programming Bible (by Julio Sanchez and Maria P. Canton) a book with the CD source, VC 5 and 6, can implem
LaserSystem
- DIRECT3D的粒子系统演示之 激光效果-DIRECT3D the particle system's laser demonstration effect
intersect
- calculate the intersection of multi-entities,it s a good algorithm in computer graphics
bodyisoline
- 用VTK与C++实现读入人休数据,并抽取其等值线,参数可修改,附VTK数据。-with VTK and C to achieve break into people's reading data, and to take its contours, parameters can be amended with VTK data.
implicit-plot
- 这是理解隐函数 如f(x,y,z)=0,作图的算法的一个最基本的程序, key: 1. q or w 绕x轴旋转 2. a or s 绕y轴旋转 3. z or x 绕z轴旋转-This the understanding implicit function f (x, y, z) = 0, the mapping algorithm of a basic procedure key : 1. w q or x-axis rotation around t
VegaMini
- Vega 在MFC下的基本框架,可漫游,其中town.adf为场景文件,编译前倾确保已安装vega3.7。-Vega's basic framework, roaming, which town.adf to document the scene, lean forward to ensure that the compiler has been installed vega3.7.
3dtuxingbianhuan
- 试验名称:一、三维空间实体在二维平面上的投影,二、三维空间实体在二维平面上的显示,三、三维空间实体如何实现自身的消隐,四、三维空间中多个综合实体的消隐,五、如何实现从不同角度观察三维实体-pilot's name : a three-dimensional spatial entities in the two-dimensional plane of the projector, two, 3D space entities in the two-dimensional plane,
zdf
- 本程序是一个立体的魔方源代码. 是一个简单的小程序-this program is a three-dimensional Rubik's cube source code. Is a simple, small procedures
terrain_view
- 利用D3D实现了通过高度图生成地形的基本功能,支持地形纹理的载入、程序运行桢数的显示以及在场景中进行漫游(方向键控制移动,w/s键控制俯仰角),适合D3D初学者
Kris_Garrein
- The code uses following libraries: - extgl extension loading library - DevIL for texture loading - Nate s simple font library Rendering has following features: - 3 texture layers: base, detail and bump - Indexed vertex arrays
MarekMizanin
- Project Descr iption: NeHe s Apocalypse Contest Entry. - 2 modes : - demo mode - exploration mode - real stars position - constellation stars - real move planets - dynamic optimalization - just 1 sound - light
vtk5.1
- VTK 用户手册 5.1版本 chm格式 -VTK User' s Guide version 5.1