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VolumeFog
- The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the
Smoke_shader
- 基于体渲染的烟雾模拟程序,用到shader 2.0,非常具有真实感-Based on the volumetric rendering the smoke simulation program, used in shader 2.0, very realistic
Terrian
- 水的模拟,地形LOD,容积光,OPENGL-Terrain LOD,Water Simulation,Volumetric Light,OpenGL
f3d-0.25
- A simple yet efficient format for and storage of volumetric data -A simple yet efficient format for and storage of volumetric data
crystalspace-src-1.2.1
- 一个采用C++,python,C#等语言实现的3D图形编程。-Crystal Space is an Open Source 3D SDK for Unix, Windows, MacOS/X. It renders with OpenGL or software and features curved surfaces, volumetric fog, dynamic colored lighting, terrain engine, LOD, procedural textures, por
voxel_src
- 3D volumetric reconstruction using voxel coloring algorithm
voxel_grid
- 体素化(Voxelization)是将物体的几何形式表示转换成最接近该物体的体素表示形式,产生体数据集,其不仅包含模型的表面信息,而且能描述模型的内部属性。-Voxelization (Voxelization) is the geometric form of the object representation into the closest voxel representation of the object to produce volumetric data set, which in
GodRays.tar
- Realtime god rays differed-shader (hack to volumetric rendering)