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基于LOD的大规模真实感室外场景实时渲染技术的初步研究,作者潘李亮.-on the massive outdoor scenes realistic real-time rendering technology of the preliminary study, the authors Pan Liang.
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通过对中国水墨画特点的深入观察分析,调查当前非真实感图形学
技术发展以及深入了解了当前图形处理硬件的相关知识后,本论文提出
了利用可编程图形处理硬件将三维模型实时转换为水墨画效果非真实感
图形的渲染方法,并做了多种水墨风格的研究以及泼墨动画和关键帧动
画的研究。
-Chinese ink painting through observation of the characteristics of in-depth analysis, investigate the curre
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Real-Time Particle-Based Fluid Simulation
Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics
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Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic be
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功能十分强大的数字图像处理程序,具有基本的图像输入和变换,图形的即时绘制,彩色图像处理,图像旋转平移缩放,分离滤除RGB三原色,边缘检测与提取,频域变换(FFT,DCT),中值滤波等功能-Function is very powerful digital image processing procedures, have a basic input and transform images, graphics, real-time rendering, color image processin
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文章介绍一种基于GPU( 图形处理器) 的图像旋转的实时绘制方法-the article presents a real-time rendering method of image rotation Based on GPU (graphics processor)
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一种新的实时阴影渲染算法.caj
CAJview 打开-A new real-time shadow rendering algorithm. Caj CAJview Open
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提出了一种实时的图像素描风格化算法.根据素描以及人眼视觉的特点,利用人眼对颜色差异的敏感程度来勾勒图像的轮廓,并依据图像光感强度产生的重要性图来控制渲染素描风格画的阴影纹理,使得生成的素描
风格画具有良好的艺术效果.与已有方法相比,该文算法不需要人工交互,生成的素描视觉效果更好,在速度上能达到实时.
-Proposed a real-time image drawing style algorithm, according to drawings, and the characteris
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可变材质的实时全局光照明绘制,可以帮助我们合成照片级真实感的图像。pdf文档,中文版-Variable real-time global illumination texture mapping, you can help us to photo-realistic image synthesis. pdf documents, the Chinese version
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Real-time volume rendering with
hardware-accelerated raycasting
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一个实时绘制曲线的程序,希望对有曲线需求的同志们有用-Program of the curve, a real-time rendering useful demand curve comrades
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Conventional approaches to render a scene require geometric descr iption such as polygonal meshes,
etc and appearance descr iptions such as lights and material properties. To render high quality images
such descr iptions, we require very accurat
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