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  1. GPU_Water_Simulation

    3下载:
  2. 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program
  3. 所属分类:Special Effects

    • 发布日期:2014-12-29
    • 文件大小:1.66mb
    • 提供者:ding
  1. rtfluid06.src

    0下载:
  2. Real-Time Particle-Based Fluid Simulation Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics
  3. 所属分类:Special Effects

    • 发布日期:2017-04-10
    • 文件大小:1.64mb
    • 提供者:mike
  1. MegaParticlesDemo

    0下载:
  2. Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic be
  3. 所属分类:Special Effects

    • 发布日期:2017-04-09
    • 文件大小:1.59mb
    • 提供者:mike
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