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graphicsp2Bwinbgi
- 由于TC中的graphics.h不是C语言中的标准函数,而是由Borland公司自行开发的,而且是面向DOS的16位,无法直接在VC++中使用; 出于此目的,设计了面向VC++的graphics.h头文件,以及包含一些链接函数的C++程序winbgi.cpp和winbgi.lib; 如何使用?第一种方法——创建工程之后,在Source Files中导入winbgi.cpp文件,在Header Files中导入graphics.h文件,并且将这两个文件和winbgi.lib拷贝
huangfang2
- 利用OpenGL和VC++ 6.0实现的点、直线和圆的不同方法的绘制比较-OpenGL and VC++ 6.0 points, a straight line and a circle different methods drawing
six
- 首先绘制出原始立方体,然后根据三维图形的基本几何变换算法,做出立方体的平移、比例、旋转、反射、错切五种变换。主要是要在实验过程中掌握三维平移、比例、旋转、反射和错切这5种变换方法和三维坐标向屏幕二维坐标变换的方法。-First draw the original cube to make cube translational and basic geometric transformation algorithm based on three-dimensional graphics, scal
DDA
- 使用DDA的画线的方法画出不同象限的直线。-DDA line drawing method to draw a different quadrant of the straight line
GLFrame_opengl.rar
- OpenGL 框架 以及配置方法和必须的DLL文件 ,The OpenGL framework as well as the configuration method and necessary DLL files
alpha
- 1. OpenGL中alpha混合的使用; 2. 混合绘制透明和不透明物体的正确方法; -1. OpenGL alpha blending hybrid rendering transparent and opaque objects the right way
opengl-API
- opengl帮助文档,对于初学者很有帮助,可以方便查看各种函数的功能和调用方法。-opengl help document a variety of functions, you can easily view the function and call the method useful for beginners.
Opengl-zuhe-feiji
- 由简单的三维图形组合而成的飞行飞机,通过各种变换方法进行组合-Flying aircraft, by the combination of simple three-dimensional graphics to be combined through various transformations
Emboss
- OPENGL凹凸映射算法,虽然不如视差映射的方法好,但是凹凸映射我只在NEHE中见过,这个是我找的另一个凹凸映射的例子-OPENGL bump mapping algorithm, although not as good as parallax mapping, but the bump mapping seen only in NEHE, this I find another example of bump mapping
src
- openCL并行计算相关的样例源码,一共有10章的源码,由浅入深地展现了opencl的编写方法-OpenCL parallel computing sample source, a total of 10 chapters of the source, Deep show opencl preparation method
3D-modeling-and-rendering
- 构建一个交互式场景建模与绘制方法效果演示工具软件,实现3维实体的多边形网格建模与真实感渲染-Build an interactive scene modeling and rendering method is effective presentation tools, polygon mesh modeling and photorealistic rendering three-dimensional entity
apart
- 修改了课本上的二十面体的实现方法,用的是递归细分法,只要修改递归参数,就可以实现多少面体的实现。-Modify the implementation of the textbook icosahedron, using a recursive subdivision, as long as the modified recursive parameter, you can achieve the realization of how many-sided.
opengl
- 用opengl实现的三维图形绘制方法,包括绘制的流程-use opengl implementation of 3d graphics rendering methods,including drawing process
hudiejie
- opengl 画蝴蝶结算法 适合初学者的方法,可以参考一下。-opengl painting bow
MyTerrain1fractional
- 实现三维地形模拟。地形网格采用随机网格生成法,在地形的绘制中采用多阶曲线插值的方法,最后采用三角形近似和纹理贴图。-3D terrain simulation. Terrain mesh using random mesh generation method, in terrain rendering using multi-order curve interpolation method, and finally the triangle approximation and texture.
MyTerrain2fractional
- 实现三维地形的动态生成与模拟。用到的关键技术:地形高程随机生成、地形平滑、根据高程确定地形颜色、地形动态生成、用四边形近似模拟的方法实现地形绘制-Dynamic 3D terrain generation and simulation. Key technology used: randomly generated terrain elevation, terrain smoothing, determined according to the terrain elevation colors,
Fractal-Example
- 实现输入数值(如随机种子数目、迭代次数)生成对应分形网格,是学习分形方法的一个简单易懂的实例。-Enter the value achieved (such as random seed number of iterations) to generate the corresponding fractal grids, fractal method is to learn a straightforward instance.
draw_moun
- 分形方法生成三维地形的简单实例,适用于初学者。-Fractal method to generate three-dimensional terrain simple example, suitable for beginners.
planet
- 本程序是基于纹理技术和光照处理技术来模拟简易太阳系的,借鉴了网上一些纹理贴图的方法-This program is based on technology and light texture processing techniques to simulate simple solar system, drawing on some of the online method of textures
Bezier
- 下面以画一条 Bezier 曲线为例,详细介绍VC++ 上 OpenGL编程的方法。文中给出了详细注释,以便给初学者明确的指引。一步一步地按所述去做,你将顺利地画出第一个 OpenGL 平台上的图形来。-Below to draw a Bezier curve, for example, described in detail VC++ on OpenGL programming approach. The paper gives detailed notes in order to give