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a3
- 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 -Experiments in model transformation based on the experiment through the realization of the following content, master OpenGL
a3
- 使用opengl绘制茶壶和桌子,使用了光照、材质和反射,能够移动光源和光源颜色-Use opengl rendering the teapot and tables, lighting, material and reflection, be able to move the light source and the color of the light source
CG-Angel-progCh02-A1-A2-A3-A4
- 图形学书本上例子实现,基本实例,可供初学者参考-GRAPHICS books example achieve basic examples of reference for beginners
a3
- 使用opengl绘制茶壶和桌子,使用了光照、材质和反射,能够移动光源和光源颜色-Use opengl rendering the teapot and tables, lighting, material and reflection, be able to move the light source and the color of the light source
a3
- 在OpenGL观察实验的基础上,通过实现实验内容,掌握OpenGL中消隐和光照的设置,并验证课程中消隐和光照的内容。-In OpenGL, based on experimental observations, through the realization of the experiment content, mastered in OpenGL blanking and light settings, and verify that the course content blanking a
a3
- 在OpenGL观察实验的基础上,通过实现实验内容,掌握OpenGL中消隐和光照的设置,并验证课程中消隐和光照的内容。-On the basis of OpenGL observe experiments, by implementing experimental content, master OpenGL blanking and light settings, and verify the contents of the curriculum blanking and light.
a3
- 在mac_os下用光线追踪算法显示图像,可以增加光源,包括反射、阴影、折射-In mac_os display images using ray tracing algorithm can increase the light source, including reflections, shadows, refraction
A3
- OpenGl scene made in C