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SDL-1.2.9-mingw32
- SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for mingw32版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardw
SDL-1.2.9
- This the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. -This the Simple DirectMedia Layer. a general API that pr
andreas_hammar
- 一个OpenGL Demo源代码,能够帮助学习和使用OpenGL中各种特效,以及音频同步处理等。-an OpenGL Demo source code, to help study and use the OpenGL various effects, and audio synchronization processing.
MCIWND
- 得用滑动条来控制音频的播放,可调整速度播放大小-To use the slider to control the audio playback, adjustable playback speed size
singlependulum
- 模拟钟摆实现动画 (1)绘制圆柱状三维钟摆模型,计算合理的摆线长度以及摆动初始位置,保证钟摆一个摆动周期为1秒,提供误差计算并显示误差(20分) (2)计算重力作用以及摆线弹性拉力作用下的钟摆速度,计算每一帧的钟摆位置及相应的旋转变换角度,并实现动画(30分) (3)增加阻尼计算,提供阻尼参数的调整工具,实现带阻尼的钟摆动画(30分) (4)音效、图形画面效果(10分) (5)详细的作业报告(10分)-Simulation of the pendulum to
3DEngine
- 使用OPENGL开发的小引擎,包括图形处理模块,粒子系统模块,输入,音频模块,UI模块-OPENGL developed using a small engine, including the graphics processing module, particle system module, input, audio module, UI module
LineGame
- 游戏任务是走完所有的直线。这个程序有了一个基本游戏的一切要素,关卡,生命值,声音和一个游戏道具。知识点包括直线,反走样,正投影,计时,基本的音效和一个简单的游戏逻辑-Has completed the game task is all the lines. This program has all the elements of a basic game, level, life values, sounds, and a game props. Knowledge points, includ
AudioGlossary
- 专业音频术语,方便工程师在开发过程对专业英语的理解-Professional audio terminology to facilitate the development process for professional engineers to understand the English language
OpenGL_room
- 使用OpenGL和MFC的音频接口 完成一个3-D的仿真房间: 床,衣柜,书桌,电动玩具,电脑等,包含Texture, Animation等。-The use of OpenGL and MFC-audio interface to complete a 3-D simulation of the room: bed, wardrobe, desk, electric toys, computers, etc., including Texture, Animation and so on.
MusicCube
- MusicCube demonstrates basic use of OpenGL ES, OpenAL, and Audio File Services on the iPhone for manipulating sound in a 3D environment. The four modes in the application illustrate how the sound volume and balance will change based on the position o
1
- SDL(Simple DirectMedia Layer)是什么呢?根据他的表面意思,翻译过来就是简单的指导媒体层SDL是一个跨平台的多媒体函数库,被用来设计成在低层访问音频,键盘,鼠标,游戏杆,基于OPENGL(一个3D图象开发函数库)的3D 硬件,和2D图象帧缓冲区。它被广泛的用于基于MPEG的媒体播放软件,模拟器,和许多著名的游戏。最著名的游戏是赢得LIUNX组游戏开发大奖的 文明:权利的召唤(Civilization: Call To Power)。-SDL (Simple Direc
work
- 计算机数据采集方面的毕业设计。包含串口通讯、matcom绘图、音频数据采集、OPENGL显示。-Computer data acquisition aspects of school design. Including serial communication, matcom graphics, audio, data acquisition, OPENGL display.
SDL-Introduction
- Simple DirectMedia Layer, 简称SDL,是一个自由的跨平台的多媒体开发包,主要通过OpenGL和2D视频帧缓冲(framebuffer)提供对音频、键盘、鼠标、游戏操纵杆 (joystick)和3D硬件的底层访问。它被广泛的应用于MPEG回放软件、模拟器和多个著名游戏中,如获得大奖的《文明:权倾天下》-Simple DirectMedia Layer, abbreviated SDL, is a free cross-platform multimedia develop
opengl-yipin
- 用vb实现opengl的音频操作,能够发出声音-Vb opengl implementation with audio operation, a voice
MusicVisualizer-master
- MusicVisualizer: Music Visualizer built using OpenGL 4.3. Utilizes compute shaders for DFT on audio samples.Currently just plays a WAV file and displays a frequency graph.
wp145
- Raya Punuo Fu index using the formula, Independent component analysis for image processing, LM386 audio signal amplification.
ts717
- Complete codec LDPC code, LM386 audio signal amplification, This program has exceeded the performance of other algorithms.
SDL入门教程
- SDL 是Simple DirectMedia Layer (简易直控媒体层)的缩写。它是一个跨平台的多媒 体库, 以用于直接控制底层的多媒体硬件的接口。这些多媒体功能包括了音频、键盘和鼠标 (事件)、游戏摇杆等。当然,最为重要的是提供了2D 图形帧缓冲( framebuffer )的接口, 以及为OpenGL 与各种操作系统之间提供了统一的标准接口以实现3D 图形。从这些属性我 们可以看出, SDL 基本上可以认为是为以电脑游戏为核心开发的多媒体库。(SDL is the abbrev
openGL构造教室
- 1、 绘制出的教室里的基本物体:黑板、讲台、投影仪、空调、门窗、音响、九张桌子、九张凳子等。虚拟教室整体看上去接近真实生活中的教室。(Drawing out the basic objects in the classroom: blackboard, platform, projector, air-conditioning, doors and windows, audio, nine tables, nine stools and so on. The virtual classroom