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ogl_basic_collision
- The source code upon which this tutorial is based, is from an older contest entry of mine (at OGLchallenge.dhs.org). The theme was Collision Crazy and my entry (which by the way took the 1st place :)) was called Magic Room. It features collision dete
Land3
- roam地形算法实现,非常赞~ This engine is based on Roam Binary triangle tree technology. Source: --------------- http://opengl.org.ru/proton/Land3.zip Main article: --------------- http://www.gamasutra.com/features/20000403/turner_01.htm
ogre-v1-6-3
- orge面向对象3d图形渲染引擎,非常实用,建议初学者多多学习-object-oriented graphics engine
qt_course
- Qt学习笔记: 包括OpenGL编程学习 8-5 用OpenGL绘图(Graphics with OpenGL) OpenGL是绘制2D和3D模型的标准API。在OpenGL基础上,Qt可以使用QtOpenGL模块绘制3D图形。本节假设您已经熟悉OpenGL。如果对OpenGL不了解,可以浏览http://www.opengl.org/。 -Qt course , very detailed programming document.
opengl1.pdf.tar
- When you start to program in OpenGL, you might need a decent Integrated Development Environ- ment (IDE). Being free, open-source and platform independent, Eclipse (http://www.eclipse. org/) is an excellent choice. Although officially a Java Devel
BlueSky
- BlueSky is a basic 3D game written in C++ that utilizes OpenGL 3.3. The rendering code and the code required to load .OBJ files are based on the tutorial code available at opengl-tutorial.org. In addition to OpenGL, this project utilizes the GLF
opengl-intro-master
- opengl-intro: http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Introduction on MacOS