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lesson47
- 用vertex shader进行繁重的渲染工作,可以获得很多很多的好处-using vertex shader for rendering the heavy work, many of the available benefits
MotionBlur
- 基于ati显卡使用shader实现的运动模糊效果。需要ogl的扩展和最新的显卡才能运行。开发环境使vc6+ogl2.0-ati cards based on the use of shaders to achieve the motion blur effect. T needed for the expansion and the latest graphics card to run. The development environment makes vc6 + ogl2.0
GPUGeometryClipmaps
- 我们使用同一个vertex shader来渲染之前描述的所有2D footprint。首先,对于给定的footprint坐标(x,y)来说,shader通过简单的缩放和变换来计算它的世界坐标(x,y)。接下来,从顶点纹理中读取高度值z。这里不需要任何过滤器,因为顶点和纹理采样是一一对应的-we use with a vertex shader to exaggerate the descr iption before all 2D footprint. First, the footprint
simple_vertex_texture
- nvidia最新的nv40内核显卡支持在vertex shader程序中访问纹理。本代码演示了如何在顶点编程中实现访问一个2维纹理数据.推荐vc7.1+6800显卡。-being the latest ATI graphics kernel support for the vertex shader process visit asked texture. This code demonstrates how to achieve peak Programming visit a two-dim
simple_lighting
- opengl高级渲染语言可以允许用户自己在shader编程实现自己的光照代码.本代码摈弃了opengl传统的光照编程,在fragment program实现了phone光照模型。vc7.1+opengl2.0-opengl advanced rendering language allows users in shader programming their own illumination code. the code of opengl abandon traditional illumin
CGfx_shader_programming_in_GLSL
- shader programming CGFX openGL 2.0
ldfdfander
- opengl的shader图形渲染特效的演示程序代码。-opengl shader graphics exaggerate the effects of the display code.
DynamicLightmapping
- 使用shader实现动态光照图的效果,非常酷!
fbo-gs
- 在现在GS引用还不普遍时,这是很难得的关于FBO和Geometry shader联合使用的DEMO
GpuMixImage
- 这是偶以前写的一个GPU实现图象混合的程序,使用GLSL实现,本程序包含C++代码和GPU shader代码(在release文件里)
quadMesh
- 这个是偶以前写的GS简明教程的源代码,现在几何着色器应用还不普遍,所以是很好的参考,如果愿意也可以到偶的BLOG去看(有相关的GS shader和所有C++源码):http://blog.csdn.net/Cyrosly/
ogl_arb_shader_simple_vs2ps
- Demonstrates how to write both a simple vertex and pixel shader using ARB_vertex_program and ARB_fragment_program.
FractalShader
- This entry computes a fractal using fragment shader.
dynamiclightmaps.tar
- This article provides an introduction to writing pixel shaders with the Cg shader programming language and using them in OpenGL with the ARB_fragment_program extension
controlled-transparent-shader
- 可控制透明的unity shader,效果比unity pro自带的透明效果好。实用,可调参数多。-Can control the transparency the unity shader, the effect is better than unity pro comes with transparent effect. Practical, multi-adjustable parameters.
shader
- Simple shader to apply to 3D object with texture and lightning/shadow
a-shader-to-stroke
- 用GLSL做了一个可以描出物体的边的shader。对物体模型的每一个面算出与镜头方向的夹角,夹角小到一定程度的时候描出边。附录像。-A shader to stroke by GLSL.
Per-Fragment-Shader
- Per-Fragment-Shader-Application-Code: Small OpenGL 4.1 program for learning to write shaders
09-Shader-Texture
- opengl shader进行纹理渲染的标程-opengl shader texture rendering standard process
fogShader2
- 迷雾的shader,效果非常好,渲染效率很高,自己项目再用的(The fog of shader, very good effect, rendering efficiency is very high, their own project reuse)