搜索资源列表
glsldemo
- slgl shader编程的例子,学校上课的程序包,里面有所有的链接库,shader文件,还有texture,可以修改学习
osgocean,一个开源的osg制作水面的程序
- osgocean,一个开源的osg制作水面的程序,用到了shader,osgocean, an open-source the production of surface osg procedures used in the shader
pixel-shading
- GLSL实现vertex shading 和 per-pixel shading,通过两个茶壶实现对比-GLSL implementation vertex shading and per-pixel shading, contrast achieved through two teapot
Car
- 本人用c++ openGL写的一个汽车小程序,里面涵盖了简单的shader, 各种不同的光的渲染,skybox, 跟踪视角,天空视角, 碰撞体积-A car driving game programe which using c++ openGL, which covers a simple shader, a variety of light rendering , skybox, track angle view, sky view, the collision volume.
GLSLangSpec.Full.1.30.08
- 有关OPENGL着色器的书籍,很权威的版本,相信对于图形开发的有很大的用处-OPENGL shader-related books, it is authoritative version, developed trust for the graphics have a lot of useful
layererRendering_ASM
- 关于geometry shared中的layered渲染功能的使用的示例程序-example of how to used layered function of geometry shader
ATIHardwareShading
- ATIHardwareShading.pdf shader编程-ATIHardwareShading.pdf shader programming
Low-levelOpenGLshadinglanguageandtheHighLevelShade
- OpenGL 低级着色语言与高级着色语言-Low-level OpenGL shading language and the High Level Shader Language
TestTex
- 利用Shader处理纹理的例子,非常适合刚开始学习SHADER的用户-Examples of the use of texture Shader processing
hm-mb86298-rev0-05
- Fujitsu embedded graphics controller (unified shader) databook contains full register programming information.
Md5MeshLoader
- doom3的 md5模型加载。 vc7.1+opengl 。 源码包已经附带glut库 。-doom3 of md5 model load. vc7.1+ opengl. Glut library source package has been included.
Shaders
- POWERVR OpenGL ES SDK的3D demo shaders,展示了著色器可以實現的效果-POWERVR OpenGL ES SDK for 3D demo shaders, shader shows the effect can be achieved
GLSL_Tutorial
- 该文档包括GLSL(GL Shading Language)的着色器的2个部分:Vertex Shader(顶点着色器)和Fragment(片断着色器)。-The document includes GLSL (GL Shading Language) shader in two parts: Vertex Shader (vertex shader), and Fragment (fragment shader).
ogl2particle-2.0
- particle shader from the Orange Book
ex-twisting
- OPENGL中的GLSL实现基于GPU的绘制,写顶点着色器shader,实现了图形学经典的twisting效果-OPENGL in GLSL GPU-based rendering, to write the vertex shader shader, to achieve the effect of twisting the classic graphics
ex-shrinking
- OPENGL中的GLSL,实现基于GPU的绘制,通过写几何着色器实现了shrink效果-OPENGL in GLSL, GPU-based rendering, by writing to the geometry shader effects to achieve a shrink
ex-replace
- OPENGL中的GLSL,实现基于GPU的绘制,通过写几何着色器实现了replace效果-OPENGL in GLSL, GPU-based rendering, by writing to replace the geometry shader effects to achieve a
water
- opengl 水模拟,反射,折射效果演示-opengl water modeling, reflection, refraction effects demo
Shaders
- 3D图形中,简单水的绘制shader。是一个纹理样式的输出,得到可以接受的效果。-a shader discribe how water happenning.
TestGaussBlur
- 一个改进的高斯模糊shader,输出texture,并可控模糊比例。-A modified Gaussian blur shader, the output texture, and proportion of controllable fuzzy.