搜索资源列表
tree
- 在mfc框架中用opengl编写的分形树,树叶能像在风中一样摆动,动感十足-In the framework of the written with opengl MFC fractal trees, leaves in the wind like the same swings, move move is very
trees
- 基于mfc下的利用opengl绘制的一个,鼠标左键点击之后树叶开始像在风中一样摇曳-Based on the use of opengl MFC drawings of a, mouse the left key click leaves begin to like in the wind after as flare
2.3.1
- 分形树的枝叶展开及摇摆动画 (用键盘控制)-Expansion in the branches of trees and the swing of fractal animation (using the keyboard control)
ProcTree
- 基于OpenGL和VC开发的3D森林场景,可利用鼠标来控制树木的形态。-Based on OpenGL and VC, developed 3D forest scene, you can use the mouse to control the shape of trees.
LSystemTree
- 利用opengl和分形图形算法思想模拟树木成长-Thought fractal graphics algorithms simulate trees grow
3D-GIFS-TREE
- 这是一个在三维空间下用凝聚迭代函数系统生成的三维树木源代码程序-This is a in the three dimensional space with iterative function system under the condensing of the generation of 3 d trees program source code
3dsDisplay-paper
- 简单实现一个场景,树,喷泉,阳光.作为初学者的应用,还是很好的-Simple realization of a scene, trees, fountains, the sun. Applications as a beginner, or a good
Particlesystemfalls
- 本文的主要贡献是以线元为基本造型单位,运用动力学原理模拟瀑布的运动轨迹[9],结合层次包围盒技术和建立聚类树加速粒子与障碍物之间的碰撞检测,并采用逐渐淡化融合的方法绘制粒子,形成了具有真实感的实时瀑布飞溅的效果。-Contribution of this article is based on the line for basic modeling unit, use the dynamics simulation trajectories of waterfall [9], combined
pack2
- 1.粒子系统实现喷泉; 2.喷泉的水面,采用的是模仿水波的网格,当水滴滴到水面的时候,会在那个点产生一个很低的点,然后向四周的点扩散,形成一高一地的波形。 3.三维草丛和树木为3DS模型; 4.天空是采用天空包围盒,6个面包围在视角的外面,然后贴上图片(连续的内容的图片),看起来很像天空 改变天空明亮度,设置灯光的颜色,如果天空很暗,那么就改变值使变亮, 如果太亮,就使变暗,来回循环-1. The particle system fountain 2. The surf
picture
- OpenGL绘制自然景物,有太阳、树木、绿地、天空-OpenGL rendering natural scenery, sun, trees, green, sky, etc.
CSP_Example
- 有MFC绘制不断变化的花树 一颗树的绘制(MFC draws a tree of changing trees)