搜索资源列表
VGMFC
- Vega视景仿真程序中的框架,对初学Vega的人非常有用。可以参改为自己的应用。-Vega visual simulation process framework for beginners Vega are very useful. Participation can change their applications.
helloVega
- 最简单的MFC和VEGA程序,是VC控制台编程,大家-most simple MFC and VEGA process, the VC console programming, we look at
DlgVegaFont
- VEGA的对话框实现,及中文显示功能,环境VC6+VEGA3.7-VEGA realize the dialog, and the Chinese display function, the environment VC6 VEGA3.7
vpOGL
- 图形引擎vega Prime 与OpenGL混合编程的二次开发封装的类
vega
- 是vega的源程序!适用于初学者!在vc++的环境下运行!
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp , which is derived from vpApp, which allows the user to view a simple model of the earth.
vsgn_user_vsb
- This sample illustrates how to extend the Vega Scenegraph by deriving a custom node, and how to extend the vsb loader infrastructure be able to read and write the newly derived node type. Additionally the sample demonstrates how to encrypt a scenegra
success
- 该程序为Vega下的OpenGL画图程序,在Vega中显示车辆模型,在使用回调函数在汽车模型中画一个方框,演示Vega和OpenGL混合编程-The program is under the OpenGL drawing program Vega, Vega is displayed in the vehicle model in the use of callback functions in the car model, draw a box, mixed programming and O
vegaApp
- 基于MFC的简单vega prime框架下的VC++程序,希望对大家有用-Vega prime based on a simple MFC under the framework of VC++ program, hope for all of us
FLY
- 利用基于OPENGL开发的VEGA,进行的视景仿真模拟,适用于VEGA初学者-OPENGL-based development VEGA, conducted in visual simulation for beginners VEGA
shiqu
- 在三维场景中拾取物体,基于Vega api 平台-3d survey
Vega-based--OpenGL
- 基于Vega与OpenGL的虚拟环境开发,介绍了VEGA 技术进行三维环境的模拟仿真-Vega with the OpenGL-based virtual environment and development, introduced the three-dimensional environment VEGA technology simulation
r530
- 基于vega的一控制台程序,按“f”键,F15会发射导弹,由于导弹路径是实现做好的,所以没有跟踪功能-Vega on a console program, press " f" key, F15 will launch the missile, the missile path is achieved as well, so there is no tracking
vp_bump_map
- 利用VP也OPENGL混合编程开发BumMapper功能-This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping
Prevent-Through
- Vega Prime飞行碰撞检测例程 在飞行过程中检测并阻止飞机穿越地面-Vega Prime prevent through the ground
esay-intersection
- 碰撞检测 vega 的基本碰撞检测代码 -peng zhuang jian ce