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Linesphere
- 利用顶点数组实现的一个画线框球的程序-use vertex arrays to achieve a painting of the wireframe ball procedures
tymatrix
- 将投影变换矩阵存储到一个一维数组中,与函数glFrustum,glOrtho,gluPerspective的相应参数相同,并比较当前投影矩阵和用所设计的函数所得结果。在屏幕上输出两个矩阵并进行比较。可使用glGetFloatv(GL_PROJECTION_MATRIX, ...)获得当前投影矩阵。-projection matrix storage to a one-dimensional arrays, and functions glFrustum. glOrtho, gluPerspect
VertexArrays2
- Vertex Arrays,VC可重用代码段-Vertex Arrays, VC reusability of code
shpere
- OpenGL 编写程序,显示一个球体,要求: 1. 使用线框图表示; 2. 经纬度间隔各为 15 度; 3. 手动计算坐标,不要使用 glutWireSphere ; 4. 推荐使用顶点数组,只计算一次坐标值; 5. A 、 D 键左右旋转 5 度, W 、 S 键上下旋转 5 度 -OpenGL programming, shows a ball, requirements : 1. Use wireframe map;
VertexBufferObjects
- When you need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that. For even more boost you can use a recent extension to graphics cards called Vertex Buffer Objects . The e
house
- 利用VC++和opengl来绘制立体图形,采用顶点数组和面的法向量来构造。-Using VC++ and opengl to draw the three-dimensional graphics, using vertex arrays and the surface normal vector to construct.
A7
- 掌握OpenGL中顶点数组和显示列表的使用,并验证课程中关于OpenGL显示加速技术的内容。-Master OpenGL vertex arrays and display a list of the use of and verify course on OpenGL acceleration technology.
A7
- 通过在opengl中使用定点数组和显示列表,实现显示加速技术-By using fixed arrays and opengl display list, display acceleration techniques to achieve
Roamsteps20020817
- The Roamsteps code base offers an introduction to implementing the ROAM algorithm for accurate, high-performance display of large terrain datasets. The ideas the original 1997 ROAM paper have been updated significantly in many respects: the basic dat