搜索资源列表
OpenGL_3DGame_Develop
- source code for developing 3d game using opengl
Shadows
- This an advanced tutorial. Before you decide to try out shadows, make sure you completely understand the base code, and make sure you are familiar with the stencil buffer. This tutorial was made possible by both Banu Cosmin & Brett Porter. Banu wrote
4241231
- a sample code,use for OpenGL study
code
- 在VC++上实现OPENGL框架的代码,里面有详细的注释,希望对初学者理解OPENGL 有一定的帮助
Code
- Computer Graphics with openGL习题答案
Beginning_OpenGL_Game_Programming
- Beginning OpenGL Game Programming - Source Code
OpenGl 实例讲解
- 原码得opengl程序,介绍引导学习opengl-original code in opengl procedures, introducing guide learning opengl
opengl实例源代码
- mfc开发的OPENGL代码实例-mfc development of the OpenGL code examples
boswars-2.4.1-src
- RTS game source code
code
- 运用计算机图形学中的OPENGL实现自然现象的模拟
test2
- In the first tutorial I taught you how to create an OpenGL Window. In this tutorial I will teach you how to create both Triangles and Quads. We will create a triangle using GL_TRIANGLES, and a square using GL_QUADS. Using the code from the firs
test3
- In the last tutorial I taught you how to display Triangles and Quads on the screen. In this tutorial I will teach you how to add 2 different types of coloring to the triangle and quad. Flat coloring will make the quad one solid color. Smooth coloring
test07
- In this tutorial I ll teach you how to use three different texture filters. I ll teach you how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene. Lots covered in this tutorial, so
test9
- Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advance
test10
- While it is perfectly alright to code a 3D environment as a long series of numbers, it becomes increasingly hard as the complexity of the environment goes up. For this reason, we must catagorize our data into a more workable fashion. At the top of ou
test11
- Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is ba
test18
- Quadrics are a way of drawing complex objects that would usually take a few FOR loops and some background in trigonometry. We ll be using the code from lesson seven. We will add 7 variables and modify the texture to add some variety :)
test28
- This tutorial is intended to introduce you to Bezier Surfaces in the hopes that someone more artistic than myself will do something really cool with them and show all of us. This not intended as a complete Bezier patch library, but more as proof conc
base
- OpenGL base source code
BOOK_PROGRAMS
- 交互式计算机图形学--自顶向下方法与OpenGL应用(第三版 影印版)源代码-interactive computer graphics -- from the top-down approach with the OpenGL application (third edition copy version) source code