搜索资源列表
四边形
- 图形学大作业四边形-large graphics operations Quadrilateral
多边形
- 关于图形学大作业的多边形-large graphics on the polygon operations
sui
- 利用Opengl设定MFC的视图环境,三维显示三维数据,处理大量点云数据的显示旋转、平移、缩放等-use Opengl set MFC View environment, three-dimensional display of 3D data, handling a large number of point cloud data show rotation, translation, zooming, etc.
OpenGL源代码
- 一个有关OpenGL的源代码,还是比较有用的,里面的代码相当详尽,对于OPENGL的使用方面有较大帮助,俺花了大规模时间来开发的呀,呵呵 望大家一起学习改进-one of the OpenGL source code, it is still useful, inside the code in considerable detail, the use of OpenGL for a greater help, I spent a large-scale development time to
OpenGL超级宝典各章源代码01-19
- 《OpenGL超级宝典(第二版)》 在本书中,通常每章介绍一个方面的编程主题,并在同一章中给出与此编程主题相关的大量函数及函数说明。另外,许多函数还提供了实用的示例,使读者可以直接在自己的程序中借鉴参考。 本书内容丰富而全面、结构清晰、层次分明,适用于使用OpenGL编程的各个层次的程序员。 本书是有关OpenGL的参考书,它的内容完整而全面,专为使用OpenGL的新版本进行编程的Windows程序员而写。本书适用于希望掌握OpenGL并提高其图形编程的程序员,既可以作为
Visual C++高级编程技术-OPENGL篇
- 详细讲解了OpenGL绘图的原理与方法并附着大量代码。-detailed account of the principle of OpenGL graphics with a large number of methods and attach code.
BasicGS
- 基本图形演示(64K动画样本原代码OPENGL) 各种各样的基本图形的显示富含大量的源码例子。-basic graphic demonstration (64K animation sample source OpenGL), a wide range of basic graphics display rich source of a large number of examples.
Terrain_Lod_OpenGL
- 游戏编程,模仿大型地形生成,包含LOD等技术-game programming, copying large terrain generation, including LOD technology
chunkdemo-2002-08-06
- 用OpenGL写的地形渲染程序,适合大地形渲染,值得一看-with OpenGL written procedures exaggerated topography suitable for large Terrain Rendering, an eye-catcher
terrainEngine
- 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This mean
OPENGL(selectzoom)
- opengl显示,对显示的对象可以选取放大-opengl indicated that the object shown in select Large
OpenGLprogram
- 我的期末考试大作业,模仿3dmax软件制作的一个作图软件,可以作出简单的一些几何体-my final examination large operations, 3dmax imitation of a software mapping software, can make some simple geometric form
c-ray-v1.1.tar
- C-ray is a volume raycasting software optimized for Cell Broadband Engine. It is aimed at achieving interactive volume rendering on a very large volumetric data by taking advantage of all the strong features of the Cell B.E.
Atom1
- 关于OpenGL的源码. Our goal:1. You generate a large cube, and map the sky texture in five faces except the floor face. 2. The viewing is freely moved inside the cube. You can exploit the keyboard or mouse handle. 3. The light is located in the cube.
MyOpenGL001
- 单视窗下的OPENGL,很多书籍都是在控制台下的OPENGL编程,而在单视窗下的编程可以再添加更多的功能控件,可以为大型OPENGL搭建平台-single window of OpenGL, many books are in the console under the OpenGL programming, in a single programming under Windows can add more features controls for large structures plat
LodFiled
- 三位地形的模拟。由于地形的模拟通常需要大量的数据,在满足视觉效果的前提下,使用LOD技术提高程序速度-three terrain simulation. Because of the topography simulation usually require large amounts of data to meet the visual effects on the premise that the use of technology to improve procedures LOD spe
PagingLandScape2.rar
- 分页地形和草木的算法库,几十万棵树运行的效率也非常高,对大型室外场景有非常高的意义。,Topography and vegetation paging algorithm library, to run hundreds of thousands of trees are also very high efficiency, large-scale outdoor scenes have very high significance.
Okamura
- 该模型是基于实地测量的即以准平坦地形、大城市市区的中值场强或路径损耗作为参考,对其他传播环境和地形条件等因素分别以校正因子的形式进行修正,用来预测地面移动系统信号的强度。其频率适用范围是150MHz到1000MHz的UHF/VHF频带。目前使用的主要频段资源为800~900MHz。这一频段,在相对平坦区域,一般可应用Okumura-Hata传播模型。Hata提供了对这些数据的解析逼近,并捕捉到大部分的主要影响-The model is based on field measurements of
interactive-large-mesh-editing
- 这是一篇介绍网格交互式编辑的科技报告,对需要做图形学网格变形的非常有用-We propose a method for interactive deformation of large detail meshes. Our method allows the users to manipulate the mesh directly using freely-selected han- dles on the mesh. To best preserve surface details,
Large-scale-terrain-rendering
- OPENGL 大规模地形渲染,有LOD代码在里面。老外.NET环境开发-The OPENGL large scale terrain rendering LOD code inside. Foreigners. NET environment for the development