搜索资源列表
摄像漫游
- 用OpenGL绘制的一个不断旋转的摄像台以及上空盘旋的一个飞行物.可以通过键盘控制观察者的视角和位置,-OpenGL rendering with a constant rotation of the camera platform and circled over the one flying objects. Keyboard control can be the observer perspective and position
OpenGL_3d
- This is a 3d particle engine written in 5 minutes... literally. It is written on tutorials , but is a completely original work. It displays a total of 10000 particles, and each has a random shade of blue as a color, its own position, and its own spee
opengl-Planets
- 用opengl和vc++实现的行星位置的演示,主要演示opengl中的拣选功能-use opengl and vc achieve planetary position of the display, the display opengl selected functional
VertexLighting-src
- Cg的顶点光照程序,设定光源位置在某个顶点位置来模拟图形在光照下的效果。同样,必须安装Nvidia的Cg ToolKit!-Cg vertex light procedures set in place a light source vertex position in the graphics to simulate the effect of light. Similarly, the installation of the Nvidia Cg ToolKit!
water_reflect2
- 水面反射和折射,提供源代码,通过下面几步实现: 1.设定一个附加裁减平面 2. 并把摄像机位置设置到当然视点对称的位置, 渲染平面以上部分到一个纹理. 3. 将反射平面的顶点传入VS, 并乘以投影矩阵.得到平面投影点的坐标. 4. 将上述插值传入PS, 并同时除以W, 并(projCoord+1.0f)*0.5f. 5. 再查询渲染得到的纹理, 并加入点噪声, 有水波纹的效果. -surface reflection and refraction, providing
opengl光源和模型
- opengl模型和光源,光源和视点可以调整位置 注:红色立方体不是光源,光源为不可见的. 我是初学做的不怎么好.-opengl model and the light source, light and perspective can be adjusted position Note : red cube is not light, light source is not visible. I was learning to do very well in this aspect.
Gl_ShadowsVolumes.ZIP
- The purpose of this demo is to create shadows using a technique called stencil shadow volumes in a 3d scene. To do this we will not need the shadow matrix from previous demo. In fact in order to perform this all we need is to render the sil
vp_flight_path
- This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyFrameGeometry to create dynamic path geometry for a F-16 flying around
ee1
- 图形编程,关于OPENGL 和VC代码.主要是显示图形的颜色的情况及相应的位置.-graphics programming, and VC on the OpenGL code. Display graphics is the color of the situation and the corresponding position.
waterwave
- opengl实现的水波纹的效果,点击鼠标的位置就会出现水波纹的效果,仿真性很强-opengl realize the water ripple effect, click the mouse' s position appears water ripple effect, simulation very
OpenGLSYSTEM
- OpenGL三维可视化系统,可实时显示位置坐标。-OpenGL 3D visualization system, real-time display position coordinates.
GLSLSimple
- openGL着色语言的示例,通过glsL改变实体的颜色和位置,以及纹理坐标。-the example of glsl,this program can change the color and position by Shader
Raining
- 此程序演示了利用粒子系统实现雨景效果模拟。实现雨景模拟的粒子系统中,每个雨点粒子是一条短线,即一定长度的线段,把这条线段当做一个粒子,随着时间的推移,它根据两个顶点所决定的方向向量,按一定的速度下降,实时计算出它的具体位置,然后在这个位置上将该粒子绘制出来。具体实现过程可参照代码。-This program demonstrated the use of particle systems to achieve the effect of simulated rain King. The real
mycube
- 用C和Opengl写的小程序,实现了立方体的绘制以及视点和位置的变化,从不同角度观察立方体-Opengl with C and write a small procedure, rendering the achievement of the cube as well as the perspective and position changes, the cube from different angles
opengl_1
- OpenGL的图象旋转缩放处理,能够使用相关程序进行合作处理,包括坐标定位,坐标变换等。-OpenGL rotating zoom image processing, be able to use the relevant procedures cooperation deal, including the coordinates of position, such as coordinate transformation.
Fountain-Dance-win
- The Fountain Simulation Here I ll explain Some basic physical things (simulation of a water drop) How to get antialiased points How to use blending Some basic physics... The movement of a drop contains two factors: The directi
ChipmunkLatest
- 2D rigid body physics library .A rigid body holds the physical properties of an object. (mass, position, rotation, velocity, etc.)
robot
- 通过mfc制作的3d机械手臂,可以通过1-6不同数字键来移动或旋转手臂不同位置,通过q和e来左右移动屏幕,通过鼠标滑鼠来改变屏幕图像大小.-3d robot hand made by mfc. use 1-6 number to move or rotate different position of it, q and e to move the scene left or right, mouse slip to change the size of it
teapot
- Program, using openGL functions, to draw a simple shaded scene consisting of a teapot on a table. Define suitably the position and properties of the light source along with the properties of the surfaces of the solid object used in the scene.
singlependulum
- 模拟钟摆实现动画 (1)绘制圆柱状三维钟摆模型,计算合理的摆线长度以及摆动初始位置,保证钟摆一个摆动周期为1秒,提供误差计算并显示误差(20分) (2)计算重力作用以及摆线弹性拉力作用下的钟摆速度,计算每一帧的钟摆位置及相应的旋转变换角度,并实现动画(30分) (3)增加阻尼计算,提供阻尼参数的调整工具,实现带阻尼的钟摆动画(30分) (4)音效、图形画面效果(10分) (5)详细的作业报告(10分)-Simulation of the pendulum to