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Clipping&Reflections
- 该程序教会你如何利用stencil buffer, clipping和multi-texturing构造图形真实的反射。-Church of the procedures you use stencil buffer, clipping and multi-texturing tectonic graphics true reflection.
lab6
- 真实感绘制综合 建立一个虚拟环境,实现一个真实感绘制算法,以最能反映算法的真实感效果为目的(如果能包括阴影,反射,透明的效果最好)。 -Rendering algorithms to best reflect the effect of the algorithm for the purpose of realistic (if they can, including shadows, reflections, transparency works best).
a3
- 在mac_os下用光线追踪算法显示图像,可以增加光源,包括反射、阴影、折射-In mac_os display images using ray tracing algorithm can increase the light source, including reflections, shadows, refraction
tu
- Example for PC game developers to show how to *combine* texturing, reflections, and projected shadows all in real-time with OpenGL. Robust reflections use stenciling. Robust projected shadows use both stenciling and polygon offset. PC game pro