搜索资源列表
NurbsSurf
- VC编的OpenGL下显示非均匀有理B样条曲面(NURBS),可供图形学初学者参考-VC series of the OpenGL display non-uniform rational B-spline surfaces (NURBS), the reference graphics beginners
heart_NURBS
- 在vc环境下调用opengl绘制心形的带状nurbs曲面-in vc environment called opengl rendering the heart-shaped strip NURBS surfaces
Surface.2000.6.5
- 用OpenGL实现鼠标控制三维坐标及其上曲面的空间旋转,可以作为编程人员的参考 -use OpenGL 3D coordinates of the mouse and the control surfaces on the space rotation, as a reference Programming
NURBS曲面
- VC++6。0编写的opengl nurbs曲面-VC 6. 0 prepared by the opengl NURBS surfaces
ERCIDUIXIANG
- 提供了一个OPENGL二次曲线曲面的程序,还有二次对象的程序,多看看把-provide a quadratic curves and surfaces OpenGL procedures, and the second the procedure, see more put
openGLfly.rar
- 在VC++,openGL平台下用面片实现飞机的三维模型显示,In VC++, openGL platform surfaces using three-dimensional model of implementation of the plane showed that
3D_Surface.rar
- VC+Opengl实现Bizer三维曲面的生成和调整,VC+ Opengl achieve Bizer generate three-dimensional surfaces and adjust the
curve
- OpenGL绘制的B样条、贝塞尔曲线和贝塞尔曲面,可以鼠标选取关键点绘制曲线,可以鼠标对关键点进行拖拽,实现平移,旋转操作-OpenGL rendering B-spline, Bezier curves and Bezier surfaces, you can draw the curve of the mouse select the key points, you can drag the mouse right key points to achieve translation, rot
684181
- OpenGL纹理贴图 给立方体六个面贴图 -OpenGL texture map to cube six surfaces map
OpenGL-Bezier
- OpenGL Bezier 曲线和曲面 例子,大家可以下下来学习一下-OpenGL Bezier curves and surfaces example, we can learn about down under! ! !
SharpGL_v18
- opengl 显示三维立方体,曲线曲面等内容-opengl display three-dimensional cubes, curves and surfaces, etc.
NURBS
- OpenGL编程轻松入门之NURBS曲线和曲面.此例绘制两个相同形状的NURBS曲面,不同之处是一个为线框式,一个是由实多边形组成。-OpenGL programming easy entry of NURBS curves and surfaces. In this case, the shape of two identical rendering NURBS surfaces, the only difference is a frame type, a polygon is formed
teapot
- Program, using openGL functions, to draw a simple shaded scene consisting of a teapot on a table. Define suitably the position and properties of the light source along with the properties of the surfaces of the solid object used in the scene.
Lesson06
- OpenGL学习的经典书籍nehe的源代码中第六课,纹理映射知识。在这一章我将教会你如何将一幅位图(bitmap)映射到正方体的六个面上去-OpenGL to learn the source code of the classic books nehe the sixth class, texture mapping knowledge. In this chapter I will teach you how to a bitmap (bitmap) mapped to the cube
opengl
- 计算机图形学课程设计 1.直线反走样算法 1、 参数曲线曲面、Bezier曲线、Bezier曲面 2、 纹理映射 3、 网格化、网格细化等 A、可作一个基本的图形处理软件 B、可选择书本上所学过的算法 C、可作图形学的综合应用系统-1 Computer Graphics course design. Line anti-aliasing algorithm 1, the parameters of curves and surfaces, B
NeHeBezier-Surfaces
- Nehe写的OpenGl的贝塞尔曲面教程源码,是基本贝塞尔曲面的实现,源码条理清晰,可配合NeHe的教程研究。-Nehe Bezier Bezier surfaces tutorial source
opengl
- 通过openGL实现画点,线,面的具体代码,有利于初次接触openGL的用户学习。-OpenGL achieved by drawing points, lines, surfaces specific code, help users learn openGL initial contact.
曲线和曲面
- 曲线和曲面Curves & Surfaces 实现一个简单的2D样条曲线编辑器。该编辑器应支持Bezier曲线和B样条曲线, 可以实现两种曲线的转换(仅对四个控制点的双三次样条曲线)。在你的曲线程序能工作后,将转到由这些曲线来产生曲面:旋转曲面和双三次Bezier 片.(Curves and surfaces Curves & Surfaces To achieve a simple 2D spline editor. The editor should support th
work
- 本次作业要求你完整实现一个简单的2D样条曲线编辑器。该编辑器应支持Bezier曲线和B样条曲线, 可以实现两种曲线的转换(仅对四个控制点的双三次样条曲线)。在你的曲线程序能工作后,将转到由这些曲线来产生曲面:旋转曲面和双三次Bezier 片.(This assignment requires you to implement a simple 2D spline editor. The editor should support the Bezier curve and the B spline
opengl
- 三维曲面(球面、圆柱面或按正弦函数起伏的曲面),设置合适的光源及材质,应用环境光、漫反射及镜面反射,显示有光照效果的曲面图形,可以改变光源的位置及材质,观察光照效果的变化。(Three dimensional surface (spherical and cylindrical surface or by the ups and downs of the sine function), light and suitable materials, application of ambient li